From 3ac438c461e66b50151579db3362cd939a41f83c Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Fri, 12 May 2006 10:22:03 +0000 Subject: You can now see the shirt when equipping a top equipment. --- src/main.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 9202654a..f7c36b18 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -84,6 +84,7 @@ char n_server, n_character; std::vector hairset; Spriteset *playerset = NULL; +Spriteset *equipmentset = NULL; Graphics *graphics; // TODO Anyone knows a good location for this? Or a way to make it non-global? @@ -250,6 +251,9 @@ void init_engine() playerset = resman->createSpriteset( "graphics/sprites/player_male_base.png", 64, 64); if (!playerset) logger->error("Couldn't load player spriteset!"); + equipmentset = resman->createSpriteset( + "graphics/sprites/item1202.png", 64, 64); + if (!equipmentset) logger->error("Couldn't load player equipmentset!"); for (int i=0; i < NR_HAIR_STYLES; i++) { @@ -290,6 +294,7 @@ void exit_engine() for_each(hairset.begin(), hairset.end(), make_dtor(hairset)); hairset.clear(); delete playerset; + delete equipmentset; // Shutdown libxml xmlCleanupParser(); -- cgit v1.2.3-70-g09d2