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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-17 22:43:33 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-17 22:44:47 +0200
commit7b2b5dabb44ce1448f3af99fcba96eefe6d9147d (patch)
treecdc6404c5978d79cc7b91c5f41c64a6be8b81907 /src/main.cpp
parent0b18320693dd428e01ab9810d3bb4e18858c43d2 (diff)
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Make the state variable a bit more type-safe
Should be no change in behaviour.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main.cpp b/src/main.cpp
index bc010d30..fb061818 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -161,7 +161,7 @@ extern Net::Connection *accountServerConnection;
Graphics *graphics;
Game *game = 0;
-unsigned char state = STATE_NULL;
+State state = STATE_NULL;
std::string errorMessage;
Sound sound;
@@ -975,7 +975,7 @@ int main(int argc, char *argv[])
desktop->setSize(screenWidth, screenHeight);
- unsigned int oldstate = !state; // We start with a status change.
+ State oldstate = STATE_EXIT; // We start with a status change
SDL_Event event;
@@ -1429,9 +1429,9 @@ int main(int argc, char *argv[])
}
else
{
- int nextState = STATE_UPDATE;
+ State nextState = STATE_UPDATE;
currentDialog = new ServerSelectDialog(&loginData,
- nextState);
+ nextState);
positionDialog(currentDialog, screenWidth,
screenHeight);
if (options.chooseDefault)