From 7b2b5dabb44ce1448f3af99fcba96eefe6d9147d Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 17 May 2009 22:43:33 +0200 Subject: Make the state variable a bit more type-safe Should be no change in behaviour. --- src/main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index bc010d30..fb061818 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -161,7 +161,7 @@ extern Net::Connection *accountServerConnection; Graphics *graphics; Game *game = 0; -unsigned char state = STATE_NULL; +State state = STATE_NULL; std::string errorMessage; Sound sound; @@ -975,7 +975,7 @@ int main(int argc, char *argv[]) desktop->setSize(screenWidth, screenHeight); - unsigned int oldstate = !state; // We start with a status change. + State oldstate = STATE_EXIT; // We start with a status change SDL_Event event; @@ -1429,9 +1429,9 @@ int main(int argc, char *argv[]) } else { - int nextState = STATE_UPDATE; + State nextState = STATE_UPDATE; currentDialog = new ServerSelectDialog(&loginData, - nextState); + nextState); positionDialog(currentDialog, screenWidth, screenHeight); if (options.chooseDefault) -- cgit v1.2.3-70-g09d2