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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-28 08:02:46 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-04-08 20:43:23 +0200
commit14dc8218eeebd1583e6bd3c49013b3e501f47228 (patch)
tree387778ceddd2165ab033c742e5c0eff583a6327a /src/item.h
parentde442e7b15a52729ba37946e74f2799804a77dab (diff)
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Use ResourceRef<Image> in more places
Automatic reference counting of images is now used by Item, Icon, AnimatedSprite, ImageSprite, ParticleEmitter, Minimap, Desktop and Emote. Since ResourceManager::get automatically adds a reference, it needs to be explicitly subtracted when the resource is managed by ResourceRef. This is taken care of by the new ResourceManager::getImageRef. Also removed the apprently unused and duplicate "mDrawImage" from Item (which also didn't get decRef called on it). Fixes cleanup of emote ImageSet and ImageSprite instances, as well as particle images.
Diffstat (limited to 'src/item.h')
-rw-r--r--src/item.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/item.h b/src/item.h
index 2be75164..b5dd1fe2 100644
--- a/src/item.h
+++ b/src/item.h
@@ -25,6 +25,7 @@
#include "event.h"
#include "resources/itemdb.h"
+#include "resources/resource.h"
class Image;
@@ -56,11 +57,6 @@ class Item
Image *getImage() const { return mImage; }
/**
- * Returns the item image.
- */
- Image *getDrawImage() const { return mDrawImage; }
-
- /**
* Sets the number of items.
*/
void setQuantity(int quantity) { mQuantity = quantity; }
@@ -121,8 +117,7 @@ class Item
protected:
int mId; /**< Item type id. */
- Image *mImage = nullptr; /**< Item image. */
- Image *mDrawImage = nullptr; /**< Draw image. */
+ ResourceRef<Image> mImage; /**< Item image. */
int mQuantity; /**< Number of items. */
bool mEquipped; /**< Item is equipped. */
bool mInEquipment = false; /**< Item is in equipment */