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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-30 20:51:36 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-30 20:51:36 +0200 |
commit | ebe29a9410458abac19c4ba10d5dce476e7ca34b (patch) | |
tree | bd8d2e2d3fb57822562d5b253a1cfd2057061e39 /src/gui | |
parent | 005a76ce5d539666022c80eb5b0c1dd760db19e7 (diff) | |
download | mana-ebe29a9410458abac19c4ba10d5dce476e7ca34b.tar.gz mana-ebe29a9410458abac19c4ba10d5dce476e7ca34b.tar.bz2 mana-ebe29a9410458abac19c4ba10d5dce476e7ca34b.tar.xz mana-ebe29a9410458abac19c4ba10d5dce476e7ca34b.zip |
Made the popup-menu work again for equip/unequip processes.
I disabled the drop from equipment window since it was more
simple to implement, and because it seemed useless or even bad
for the user experience to me.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/equipmentwindow.cpp | 26 | ||||
-rw-r--r-- | src/gui/equipmentwindow.h | 6 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 25 | ||||
-rw-r--r-- | src/gui/popupmenu.h | 2 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 4 | ||||
-rw-r--r-- | src/gui/viewport.h | 2 |
6 files changed, 41 insertions, 24 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 212dcd2b..4b269325 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -211,30 +211,32 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); + Item *item = 0; - if (mouseEvent.getButton() == gcn::MouseEvent::LEFT) + // Checks if any of the presses were in the equip boxes. + for (int i = 0; i < mBoxesNumber; ++i) { - // Checks if any of the presses were in the equip boxes. - for (int i = 0; i < mBoxesNumber; ++i) - { - Item *item = mEquipment->getEquipment(i); - gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, - BOX_WIDTH, BOX_HEIGHT); + item = mEquipment->getEquipment(i); + gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, + BOX_WIDTH, BOX_HEIGHT); - if (tRect.isPointInRect(x, y) && item) - setSelected(i); + if (tRect.isPointInRect(x, y) && item) + { + setSelected(i); + break; } } - else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) + + if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) { - if (Item *item = getItem(x, y)) + if (item) { /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = x + getX(); const int my = y + getY(); - viewport->showPopup(this, mx, my, item, true); + viewport->showPopup(this, mx, my, item, true, false); } } } diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index b8e63efc..57a13d40 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -58,6 +58,12 @@ class EquipmentWindow : public Window, public gcn::ActionListener */ void loadEquipBoxes(); + /** + * Returns the current selected slot or -1 if none. + */ + int getSelected() + { return mSelected; } + protected: /** * Equipment box. diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 1c2f3b60..fbe3c739 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -32,6 +32,7 @@ #include "playerrelations.h" #include "gui/chat.h" +#include "gui/equipmentwindow.h" #include "gui/inventorywindow.h" #include "gui/itemamount.h" @@ -266,15 +267,20 @@ void PopupMenu::handleLink(const std::string &link) { } - else if (link == "activate") + else if (link == "activate" || link == "equip" || link == "unequip") { assert(mItem); if (mItem->isEquippable()) { if (mItem->isEquipped()) - mItem->doEvent(Event::DoUnequip); + { + PlayerInfo::getEquipment()->triggerUnequip( + equipmentWindow->getSelected()); + } else + { mItem->doEvent(Event::DoEquip); + } } else { @@ -347,7 +353,7 @@ void PopupMenu::handleLink(const std::string &link) } void PopupMenu::showPopup(Window *parent, int x, int y, Item *item, - bool isInventory) + bool isInventory, bool canDrop) { assert(item); mItem = item; @@ -364,17 +370,20 @@ void PopupMenu::showPopup(Window *parent, int x, int y, Item *item, if (item->getInfo().getEquippable()) { if (item->isEquipped()) - mBrowserBox->addRow(strprintf("@@equip|%s@@", _("Unequip"))); + mBrowserBox->addRow(strprintf("@@unequip|%s@@", _("Unequip"))); else mBrowserBox->addRow(strprintf("@@equip|%s@@", _("Equip"))); } if (item->getInfo().getActivatable()) mBrowserBox->addRow(strprintf("@@activate|%s@@", _("Activate"))); - if (item->getQuantity() > 1) - mBrowserBox->addRow(strprintf("@@drop|%s@@", _("Drop..."))); - else - mBrowserBox->addRow(strprintf("@@drop|%s@@", _("Drop"))); + if (canDrop) + { + if (item->getQuantity() > 1) + mBrowserBox->addRow(strprintf("@@drop|%s@@", _("Drop..."))); + else + mBrowserBox->addRow(strprintf("@@drop|%s@@", _("Drop"))); + } if (Net::getInventoryHandler()->canSplit(item)) { diff --git a/src/gui/popupmenu.h b/src/gui/popupmenu.h index 969c5c20..111f94ed 100644 --- a/src/gui/popupmenu.h +++ b/src/gui/popupmenu.h @@ -55,7 +55,7 @@ class PopupMenu : public Popup, public LinkHandler * at the specified mouse coordinates. */ void showPopup(Window *parent, int x, int y, Item *item, - bool isInventory); + bool isInventory, bool canDrop = true); /** * Handles link action. diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 0353fd44..945be7de 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -530,9 +530,9 @@ void Viewport::mouseReleased(gcn::MouseEvent &event) } void Viewport::showPopup(Window *parent, int x, int y, Item *item, - bool isInventory) + bool isInventory, bool canDrop) { - mPopupMenu->showPopup(parent, x, y, item, isInventory); + mPopupMenu->showPopup(parent, x, y, item, isInventory, canDrop); } void Viewport::closePopupMenu() diff --git a/src/gui/viewport.h b/src/gui/viewport.h index 5814f08e..e5fb92b0 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -106,7 +106,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener, * TODO Find some way to get rid of Item here */ void showPopup(Window *parent, int x, int y, Item *item, - bool isInventory = true); + bool isInventory = true, bool canDrop = true); /** * Closes the popup menu. Needed for when the player dies or switching |