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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-07-15 02:40:07 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-11 02:39:48 +0200
commitbe1300b05a4c6e50fe8f13efa8c66dda00a21016 (patch)
tree4f730238670ea06d386a1928552cd3f549fa015a /src/gui/windowmenu.h
parentf3c1994b573a8463ac6f0152b3baa7e3cbd37540 (diff)
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Added a naive way to display the window keyboard shortcut.
This is not updated once the keys are reassigned but it will do the trick for now.
Diffstat (limited to 'src/gui/windowmenu.h')
-rw-r--r--src/gui/windowmenu.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h
index b4b0446d..09374943 100644
--- a/src/gui/windowmenu.h
+++ b/src/gui/windowmenu.h
@@ -22,6 +22,8 @@
#ifndef WINDOWMENU_H
#define WINDOWMENU_H
+#include "keyboardconfig.h"
+
#include "gui/widgets/container.h"
#include <guichan/actionlistener.hpp>
@@ -49,7 +51,9 @@ class WindowMenu : public Container,
private:
inline void addButton(const std::string& text, int &x, int &h,
- const std::string& iconPath = std::string());
+ const std::string& iconPath = std::string(),
+ KeyboardConfig::KeyAction key =
+ KeyboardConfig::KEY_NO_VALUE);
EmotePopup *mEmotePopup;
};