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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-07-31 20:05:33 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-08-01 23:05:45 +0200
commita61c57070aa618ac749e4a90a2b83c0e3a15e5fd (patch)
tree797bf52349e73aaeb2d46e421e8a798478deecb7 /src/gui/windowmenu.cpp
parent9dd1d4339fd186927b35b64024ee88ba615f2a25 (diff)
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Some positioning changes in the game UI
Moved player status bars to the top-right, next to the window menu. Used the layout for dynamic adjustments to screen resolution.
Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r--src/gui/windowmenu.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index f503c84c..abb5d04f 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -58,9 +58,8 @@ WindowMenu::WindowMenu():
addButton(N_("Equipment"), x, h, "button-icon-equipment.png",
KeyboardConfig::KEY_WINDOW_EQUIPMENT);
- if (skillDialog->hasSkills())
- addButton(N_("Skills"), x, h, "button-icon-skills.png",
- KeyboardConfig::KEY_WINDOW_SKILL);
+ addButton(N_("Skills"), x, h, "button-icon-skills.png",
+ KeyboardConfig::KEY_WINDOW_SKILL);
addButton(N_("Specials"), x, h, "button-icon-specials.png");
@@ -71,8 +70,7 @@ WindowMenu::WindowMenu():
addButton(N_("Setup"), x, h, "button-icon-setup.png",
KeyboardConfig::KEY_WINDOW_SETUP);
- setDimension(gcn::Rectangle(graphics->getWidth() - x, 3,
- x - 3, h));
+ setSize(x - 3, h);
setVisible(true);
}