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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-19 23:15:45 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-20 19:46:11 +0100
commit64cec0656a7df985304b45b83c380911af44c726 (patch)
tree50227c17d6846f9214f1d30c250dc8df9fe4bee5 /src/gui/widgets
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Fixed a bug with hurt sounds volume and simplified code
The hurt sound volume was being played based on the distance in tiles, even though Sound::playSfx was expecting pixels. This would cause hurt sounds of other players to play too loud. There were also several conversions between pixel and tile coordinates that could be simplified. Reviewed-by: Yohann Ferreira
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