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authorBertram <bertram@cegetel.net>2009-09-03 20:37:08 +0200
committerBertram <bertram@cegetel.net>2009-09-03 20:37:08 +0200
commitecf588b5ef86804b0074c54b6371cda9e8f346c2 (patch)
treebff015ac332d0bfd359ebd932236f37003a578e6 /src/gui/widgets/window.cpp
parentefb541eeef2ad839c885c494c3a065f1f7d5dc03 (diff)
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Resolved Mantis #847: Login stage Windows won't go less than the default gui opacity.
Of course, in-game, the wanted opacity still shows up.
Diffstat (limited to 'src/gui/widgets/window.cpp')
-rw-r--r--src/gui/widgets/window.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/widgets/window.cpp b/src/gui/widgets/window.cpp
index 9c098bdb..0ffae6ea 100644
--- a/src/gui/widgets/window.cpp
+++ b/src/gui/widgets/window.cpp
@@ -684,7 +684,8 @@ int Window::getResizeHandles(gcn::MouseEvent &event)
int Window::getGuiAlpha()
{
- float alpha = config.getValue("guialpha", 0.8);
+ float alpha = std::max(config.getValue("guialpha", 0.8),
+ (double)SkinLoader::instance()->getMinimumOpacity());
return (int) (alpha * 255.0f);
}