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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2008-02-12 19:49:37 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2008-02-12 19:49:37 +0000 |
commit | 79dfa4db0cc7d307fe52f1959a30f117efacaa00 (patch) | |
tree | c44cd018b8f9f320fb2a1f0c8aed47a24ac14e2b /src/gui/viewport.cpp | |
parent | 34e9c3e9125ef800ef47e2594cf23853deddccfb (diff) | |
download | mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.gz mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.bz2 mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.xz mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.zip |
Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index d99b48ba..3a297f66 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -423,7 +423,7 @@ Viewport::mousePressed(gcn::MouseEvent &event) player_node->pickUp(item); } // Just walk around - else if (mMap->getWalk(tilex, tiley)) + else { // XXX XXX XXX REALLY UGLY! Uint8 *keys = SDL_GetKeyState(NULL); |