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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-08 22:03:33 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-08 22:10:11 +0100
commit08a2e6eac1166f6fb22fd2058326ab1f72e5bdc9 (patch)
tree3bcf862d1fb5c75bc71eea868f6bd9963c56b02c /src/gui/setup_keyboard.cpp
parentbbb89909e72ee1d1d5d8d469d505aff3bd5aa23c (diff)
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Made remaining dialogs translatable
Most strings are now translatable. Please do report any missing ones. Strings excluded from translation are anything that gets written to the log file or is otherwise not shown in the GUI. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
Diffstat (limited to 'src/gui/setup_keyboard.cpp')
-rw-r--r--src/gui/setup_keyboard.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp
index c6247487..de3c0ce1 100644
--- a/src/gui/setup_keyboard.cpp
+++ b/src/gui/setup_keyboard.cpp
@@ -32,6 +32,7 @@
#include "../configuration.h"
#include "../keyboardconfig.h"
+#include "../utils/gettext.h"
#include "../utils/tostring.h"
#include <SDL_keyboard.h>
@@ -84,13 +85,13 @@ Setup_Keyboard::Setup_Keyboard():
scrollArea->setDimension(gcn::Rectangle(10, 10, 200, 140));
add(scrollArea);
- mAssignKeyButton = new Button("Assign", "assign", this);
+ mAssignKeyButton = new Button(_("Assign"), "assign", this);
mAssignKeyButton->setPosition(165, 155);
mAssignKeyButton->addActionListener(this);
mAssignKeyButton->setEnabled(false);
add(mAssignKeyButton);
- mMakeDefaultButton = new Button("Default", "makeDefault", this);
+ mMakeDefaultButton = new Button(_("Default"), "makeDefault", this);
mMakeDefaultButton->setPosition(10, 155);
mMakeDefaultButton->addActionListener(this);
add(mMakeDefaultButton);
@@ -111,8 +112,9 @@ void Setup_Keyboard::apply()
if (keyboard.hasConflicts())
{
- new OkDialog("Key Conflict(s) Detected.",
- "Resolve them, or gameplay may result in strange behaviour.");
+ new OkDialog(_("Key Conflict(s) Detected."),
+ _("Resolve them, or gameplay may result in strange "
+ "behaviour."));
}
keyboard.setEnabled(true);
keyboard.store();
@@ -170,7 +172,7 @@ void Setup_Keyboard::newKeyCallback(int index)
void Setup_Keyboard::refreshKeys()
{
- for(int i = 0; i < keyboard.KEY_TOTAL; i++)
+ for (int i = 0; i < keyboard.KEY_TOTAL; i++)
{
refreshAssignedKey(i);
}