From 08a2e6eac1166f6fb22fd2058326ab1f72e5bdc9 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Thu, 8 Jan 2009 22:03:33 +0100 Subject: Made remaining dialogs translatable MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Most strings are now translatable. Please do report any missing ones. Strings excluded from translation are anything that gets written to the log file or is otherwise not shown in the GUI. Signed-off-by: Bjørn Lindeijer --- src/gui/setup_keyboard.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/gui/setup_keyboard.cpp') diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp index c6247487..de3c0ce1 100644 --- a/src/gui/setup_keyboard.cpp +++ b/src/gui/setup_keyboard.cpp @@ -32,6 +32,7 @@ #include "../configuration.h" #include "../keyboardconfig.h" +#include "../utils/gettext.h" #include "../utils/tostring.h" #include @@ -84,13 +85,13 @@ Setup_Keyboard::Setup_Keyboard(): scrollArea->setDimension(gcn::Rectangle(10, 10, 200, 140)); add(scrollArea); - mAssignKeyButton = new Button("Assign", "assign", this); + mAssignKeyButton = new Button(_("Assign"), "assign", this); mAssignKeyButton->setPosition(165, 155); mAssignKeyButton->addActionListener(this); mAssignKeyButton->setEnabled(false); add(mAssignKeyButton); - mMakeDefaultButton = new Button("Default", "makeDefault", this); + mMakeDefaultButton = new Button(_("Default"), "makeDefault", this); mMakeDefaultButton->setPosition(10, 155); mMakeDefaultButton->addActionListener(this); add(mMakeDefaultButton); @@ -111,8 +112,9 @@ void Setup_Keyboard::apply() if (keyboard.hasConflicts()) { - new OkDialog("Key Conflict(s) Detected.", - "Resolve them, or gameplay may result in strange behaviour."); + new OkDialog(_("Key Conflict(s) Detected."), + _("Resolve them, or gameplay may result in strange " + "behaviour.")); } keyboard.setEnabled(true); keyboard.store(); @@ -170,7 +172,7 @@ void Setup_Keyboard::newKeyCallback(int index) void Setup_Keyboard::refreshKeys() { - for(int i = 0; i < keyboard.KEY_TOTAL; i++) + for (int i = 0; i < keyboard.KEY_TOTAL; i++) { refreshAssignedKey(i); } -- cgit v1.2.3-70-g09d2