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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-15 23:56:26 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-16 19:42:45 +0100
commit81306cf16bd4660b868f24a74b1e731c8a00af95 (patch)
treedb3c905969884600792055d330851561bcf17384 /src/gui/selldialog.cpp
parentbdb66839ca480fdfa51a7253fb8f95c3657381c1 (diff)
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Renamed some file names for consistency with the class names
This was already done by ManaPlus. It's a good idea anyway and it makes comparing the code a little easier. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/selldialog.cpp')
-rw-r--r--src/gui/selldialog.cpp326
1 files changed, 326 insertions, 0 deletions
diff --git a/src/gui/selldialog.cpp b/src/gui/selldialog.cpp
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+++ b/src/gui/selldialog.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/selldialog.h"
+
+#include "client.h"
+#include "playerinfo.h"
+#include "shopitem.h"
+#include "units.h"
+
+#include "gui/setup.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/shopitems.h"
+#include "gui/widgets/shoplistbox.h"
+#include "gui/widgets/slider.h"
+
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "resources/iteminfo.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+SellDialog::DialogList SellDialog::instances;
+
+SellDialog::SellDialog(int npcId):
+ Window(_("Sell")),
+ mNpcId(npcId), mMaxItems(0), mAmountItems(0)
+{
+ setWindowName("Sell");
+ //setupWindow->registerWindowForReset(this);
+ setResizable(true);
+ setCloseButton(true);
+ setMinWidth(260);
+ setMinHeight(230);
+ setDefaultSize(260, 230, ImageRect::CENTER);
+
+ // Create a ShopItems instance, that is aware of duplicate entries.
+ mShopItems = new ShopItems(true);
+
+ mShopItemList = new ShopListBox(mShopItems, mShopItems);
+ mScrollArea = new ScrollArea(mShopItemList);
+ mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ mSlider = new Slider(1.0);
+
+ mQuantityLabel = new Label(strprintf("%d / %d", mAmountItems, mMaxItems));
+ mQuantityLabel->setAlignment(gcn::Graphics::CENTER);
+ mMoneyLabel = new Label(strprintf(_("Price: %s / Total: %s"),
+ "", ""));
+
+ mIncreaseButton = new Button(_("+"), "inc", this);
+ mDecreaseButton = new Button(_("-"), "dec", this);
+ mSellButton = new Button(_("Sell"), "sell", this);
+ mQuitButton = new Button(_("Quit"), "quit", this);
+ mAddMaxButton = new Button(_("Max"), "max", this);
+
+ mDecreaseButton->adjustSize();
+ mDecreaseButton->setWidth(mIncreaseButton->getWidth());
+
+ mIncreaseButton->setEnabled(false);
+ mDecreaseButton->setEnabled(false);
+ mSellButton->setEnabled(false);
+ mSlider->setEnabled(false);
+
+ mShopItemList->setPriceCheck(false);
+ mShopItemList->addSelectionListener(this);
+ mSlider->setActionEventId("slider");
+ mSlider->addActionListener(this);
+
+ ContainerPlacer place;
+ place = getPlacer(0, 0);
+
+ place(0, 0, mScrollArea, 8, 5).setPadding(3);
+ place(0, 5, mDecreaseButton);
+ place(1, 5, mSlider, 3);
+ place(4, 5, mIncreaseButton);
+ place(5, 5, mQuantityLabel, 2);
+ place(7, 5, mAddMaxButton);
+ place(0, 6, mMoneyLabel, 8);
+ place(6, 7, mSellButton);
+ place(7, 7, mQuitButton);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+
+ center();
+ loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
+
+ PlayerInfo::setBuySellState(BUYSELL_SELLING);
+}
+
+SellDialog::~SellDialog()
+{
+ delete mShopItems;
+
+ instances.remove(this);
+
+ if (PlayerInfo::getBuySellState() == BUYSELL_SELLING)
+ PlayerInfo::setBuySellState(BUYSELL_NONE);
+}
+
+void SellDialog::reset()
+{
+ mShopItems->clear();
+ mSlider->setValue(0);
+
+ // Reset previous selected item to prevent failing asserts
+ mShopItemList->setSelected(-1);
+
+ updateButtonsAndLabels();
+}
+
+void SellDialog::addItem(const Item *item, int price)
+{
+ if (!item)
+ return;
+
+ mShopItems->addItem(item->getInvIndex(), item->getId(),
+ item->getQuantity(), price);
+
+ mShopItemList->adjustSize();
+}
+
+void SellDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "quit")
+ {
+ close();
+ return;
+ }
+
+ int selectedItem = mShopItemList->getSelected();
+
+ // The following actions require a valid item selection
+ if (selectedItem == -1 ||
+ selectedItem >= (int) mShopItems->getNumberOfElements())
+ {
+ return;
+ }
+
+ if (event.getId() == "slider")
+ {
+ mAmountItems = (int) mSlider->getValue();
+ updateButtonsAndLabels();
+ }
+ else if (event.getId() == "inc" && mAmountItems < mMaxItems)
+ {
+ mAmountItems++;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (event.getId() == "dec" && mAmountItems > 1)
+ {
+ mAmountItems--;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (event.getId() == "max")
+ {
+ mAmountItems = mMaxItems;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (event.getId() == "sell" && mAmountItems > 0
+ && mAmountItems <= mMaxItems)
+ {
+ // Attempt sell
+ ShopItem *item = mShopItems->at(selectedItem);
+ int sellCount, itemIndex;
+ mPlayerMoney +=
+ mAmountItems * mShopItems->at(selectedItem)->getPrice();
+ mMaxItems -= mAmountItems;
+ while (mAmountItems > 0)
+ {
+ // This order is important, item->getCurrentInvIndex() would return
+ // the inventory index of the next Duplicate otherwise.
+ itemIndex = item->getCurrentInvIndex();
+ sellCount = item->sellCurrentDuplicate(mAmountItems);
+
+ // For Manaserv, the Item id is to be given as index.
+ if ((Net::getNetworkType() == ServerInfo::MANASERV))
+ itemIndex = item->getId();
+
+ Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount);
+ mAmountItems -= sellCount;
+ }
+
+ mPlayerMoney +=
+ mAmountItems * mShopItems->at(selectedItem)->getPrice();
+ mAmountItems = 1;
+ mSlider->setValue(0);
+
+ if (!mMaxItems)
+ {
+ // All were sold
+ mShopItemList->setSelected(-1);
+ delete mShopItems->at(selectedItem);
+ mShopItems->erase(selectedItem);
+
+ gcn::Rectangle scroll;
+ scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1);
+ scroll.height = mShopItemList->getRowHeight();
+ mShopItemList->showPart(scroll);
+ }
+ else
+ {
+ mSlider->gcn::Slider::setScale(1, mMaxItems);
+ // Update only when there are items left, the entry doesn't exist
+ // otherwise and can't be updated
+ updateButtonsAndLabels();
+ }
+ }
+}
+
+void SellDialog::valueChanged(const gcn::SelectionEvent &event)
+{
+ // Reset amount of items and update labels
+ mAmountItems = 1;
+ mSlider->setValue(0);
+
+ updateButtonsAndLabels();
+ mSlider->gcn::Slider::setScale(1, mMaxItems);
+}
+
+void SellDialog::mouseClicked(gcn::MouseEvent &mouseEvent)
+{
+ if (mouseEvent.getSource() == mShopItemList &&
+ isDoubleClick(mShopItemList->getSelected()))
+ {
+ action(gcn::ActionEvent(mSellButton, mSellButton->getActionEventId()));
+ }
+}
+
+void SellDialog::setMoney(int amount)
+{
+ mPlayerMoney = amount;
+ mShopItemList->setPlayersMoney(amount);
+
+ updateButtonsAndLabels();
+}
+
+void SellDialog::updateButtonsAndLabels()
+{
+ int selectedItem = mShopItemList->getSelected();
+ int income = 0;
+
+ if (selectedItem > -1)
+ {
+ mMaxItems = mShopItems->at(selectedItem)->getQuantity();
+ if (mAmountItems > mMaxItems)
+ {
+ mAmountItems = mMaxItems;
+ }
+
+ income = mAmountItems * mShopItems->at(selectedItem)->getPrice();
+ }
+ else
+ {
+ mMaxItems = 0;
+ mAmountItems = 0;
+ }
+
+ // Update Buttons and slider
+ mSellButton->setEnabled(mAmountItems > 0);
+ mDecreaseButton->setEnabled(mAmountItems > 1);
+ mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
+ mSlider->setEnabled(mMaxItems > 1);
+
+ // Update the quantity and money labels
+ mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
+ mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"),
+ Units::formatCurrency(income).c_str(),
+ Units::formatCurrency(mPlayerMoney + income).c_str()));
+}
+
+void SellDialog::setVisible(bool visible)
+{
+ Window::setVisible(visible);
+
+ if (visible)
+ {
+ mShopItemList->requestFocus();
+ }
+ else
+ {
+ scheduleDelete();
+ }
+}
+
+void SellDialog::closeAll()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ (*it)->close();
+ }
+}