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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/gui/popupmenu.cpp
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/gui/popupmenu.cpp')
-rw-r--r--src/gui/popupmenu.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 7bf1d4fb..41ecafc9 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -277,14 +277,12 @@ void PopupMenu::handleLink(const std::string &link)
if (mItem->isEquipment())
{
if (mItem->isEquipped())
- Net::getInventoryHandler()->unequipItem(mItem);
+ mItem->doEvent("doUnequip");
else
- Net::getInventoryHandler()->equipItem(mItem);
+ mItem->doEvent("doEquip");
}
else
- {
- Net::getInventoryHandler()->useItem(mItem);
- }
+ mItem->doEvent("doUse");
}
else if (link == "chat")