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author | Majin Sniper <majinsniper@gmx.de> | 2009-03-14 15:47:31 +0100 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-14 09:39:26 -0600 |
commit | 998a63d41fcb9cc7b9ac04ed20ca02f4f83775c9 (patch) | |
tree | 160e61fabced75d93a118456f6012ea0c9112f61 /src/gui/palette.cpp | |
parent | 698e166377fa4e7e4e4a971af33458c68bd70809 (diff) | |
download | mana-998a63d41fcb9cc7b9ac04ed20ca02f4f83775c9.tar.gz mana-998a63d41fcb9cc7b9ac04ed20ca02f4f83775c9.tar.bz2 mana-998a63d41fcb9cc7b9ac04ed20ca02f4f83775c9.tar.xz mana-998a63d41fcb9cc7b9ac04ed20ca02f4f83775c9.zip |
Code cleanup in the color/palette code
Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r-- | src/gui/palette.cpp | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp index 8cc9c57b..e007dd5c 100644 --- a/src/gui/palette.cpp +++ b/src/gui/palette.cpp @@ -82,8 +82,8 @@ Palette::Palette() : { std::string indent = " "; addColor(TEXT, 0x000000, STATIC, _("Text")); - addColor(SHADOW, 0x000000, STATIC, indent + _("Text Shadow"), 0); - addColor(OUTLINE, 0x000000, STATIC, indent + _("Text Outline"), 0); + addColor(SHADOW, 0x000000, STATIC, indent + _("Text Shadow")); + addColor(OUTLINE, 0x000000, STATIC, indent + _("Text Outline")); addColor(BACKGROUND, 0xffffff, STATIC, _("Background")); @@ -122,17 +122,15 @@ Palette::Palette() : addColor(ARMS, 0x9c24e8, STATIC, indent + _("Arms")); addColor(AMMO, 0x8b6311, STATIC, indent + _("Ammo")); - addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects"), 0); - addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification"), - 0); - addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification"),0); + addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects")); + addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification")); + addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification")); addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, - indent + _("Player hits Monster"), 0); + indent + _("Player hits Monster")); addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, - indent + _("Monster hits Player"), 0); - addColor(HIT_CRITICAL, 0xff0000, RAINBOW, - indent + _("Critical Hit"), 0); - addColor(MISS, 0xffff00, STATIC, indent + _("Misses"), 0); + indent + _("Monster hits Player")); + addColor(HIT_CRITICAL, 0xff0000, RAINBOW, indent + _("Critical Hit")); + addColor(MISS, 0xffff00, STATIC, indent + _("Misses")); commit(true); } |