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author | Kess Vargavind <vargavind@gmail.com> | 2009-08-07 13:33:14 +0200 |
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committer | Kess Vargavind <vargavind@gmail.com> | 2009-08-07 14:18:45 +0200 |
commit | 6460413ee2f50be561fd0824e3eaa9c2c09415b1 (patch) | |
tree | 86691035f8d0d3bfac86249b63a160fab924c43c /src/gui/palette.cpp | |
parent | 6ab1e52df06baea2ad00d4e87378f220534795c8 (diff) | |
download | mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.gz mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.bz2 mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.xz mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.zip |
Gettext fixes
Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r-- | src/gui/palette.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp index ac04d9b5..a807dcd6 100644 --- a/src/gui/palette.cpp +++ b/src/gui/palette.cpp @@ -90,8 +90,8 @@ Palette::Palette() : addColor(HIGHLIGHT, 0xebc873, STATIC, _("Highlight"), 'H'); addColor(TAB_HIGHLIGHT, 0xff0000, PULSE, indent + _("Tab Highlight")); - addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item too expensive")); - addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item is equipped")); + addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item Too Expensive")); + addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item Is Equipped")); addColor(CHAT, 0x000000, STATIC, _("Chat"), 'C'); addColor(GM, 0xff0000, STATIC, indent + _("GM"), 'G'); @@ -115,10 +115,10 @@ Palette::Palette() : addColor(HEAD, 0x527fa4, STATIC, indent + _("Hats")); addColor(USABLE, 0x268d24, STATIC, indent + _("Usables")); addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirts")); - addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("1 Handed Weapons")); + addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("One Handed Weapons")); addColor(LEGS, 0x699900, STATIC, indent + _("Pants")); addColor(FEET, 0xaa1d48, STATIC, indent + _("Shoes")); - addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("2 Handed Weapons")); + addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("Two Handed Weapons")); addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shields")); addColor(RING, 0x0000ff, STATIC, indent + _("Rings")); addColor(NECKLACE, 0xff00ff, STATIC, indent + _("Necklaces")); @@ -129,9 +129,9 @@ Palette::Palette() : addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification")); addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification")); addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, - indent + _("Player hits Monster")); + indent + _("Player Hits Monster")); addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, - indent + _("Monster hits Player")); + indent + _("Monster Hits Player")); addColor(HIT_CRITICAL, 0xff0000, RAINBOW, indent + _("Critical Hit")); addColor(MISS, 0xffff00, STATIC, indent + _("Misses")); |