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authorKess Vargavind <vargavind@gmail.com>2009-08-07 13:33:14 +0200
committerKess Vargavind <vargavind@gmail.com>2009-08-07 14:18:45 +0200
commit6460413ee2f50be561fd0824e3eaa9c2c09415b1 (patch)
tree86691035f8d0d3bfac86249b63a160fab924c43c /src/gui/palette.cpp
parent6ab1e52df06baea2ad00d4e87378f220534795c8 (diff)
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Gettext fixes
Trying to use the same kind of capitalization and interpunctuation for various parts of the gui, melding a few split strings, updating POTFILES.in and adding translators' notes.
Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r--src/gui/palette.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp
index ac04d9b5..a807dcd6 100644
--- a/src/gui/palette.cpp
+++ b/src/gui/palette.cpp
@@ -90,8 +90,8 @@ Palette::Palette() :
addColor(HIGHLIGHT, 0xebc873, STATIC, _("Highlight"), 'H');
addColor(TAB_HIGHLIGHT, 0xff0000, PULSE, indent + _("Tab Highlight"));
- addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item too expensive"));
- addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item is equipped"));
+ addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item Too Expensive"));
+ addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item Is Equipped"));
addColor(CHAT, 0x000000, STATIC, _("Chat"), 'C');
addColor(GM, 0xff0000, STATIC, indent + _("GM"), 'G');
@@ -115,10 +115,10 @@ Palette::Palette() :
addColor(HEAD, 0x527fa4, STATIC, indent + _("Hats"));
addColor(USABLE, 0x268d24, STATIC, indent + _("Usables"));
addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirts"));
- addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("1 Handed Weapons"));
+ addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("One Handed Weapons"));
addColor(LEGS, 0x699900, STATIC, indent + _("Pants"));
addColor(FEET, 0xaa1d48, STATIC, indent + _("Shoes"));
- addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("2 Handed Weapons"));
+ addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("Two Handed Weapons"));
addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shields"));
addColor(RING, 0x0000ff, STATIC, indent + _("Rings"));
addColor(NECKLACE, 0xff00ff, STATIC, indent + _("Necklaces"));
@@ -129,9 +129,9 @@ Palette::Palette() :
addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification"));
addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification"));
addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC,
- indent + _("Player hits Monster"));
+ indent + _("Player Hits Monster"));
addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC,
- indent + _("Monster hits Player"));
+ indent + _("Monster Hits Player"));
addColor(HIT_CRITICAL, 0xff0000, RAINBOW, indent + _("Critical Hit"));
addColor(MISS, 0xffff00, STATIC, indent + _("Misses"));