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authorJared Adams <jaxad0127@gmail.com>2010-08-01 22:05:46 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-01 22:45:31 -0600
commitcec8045dcdad05d76141d4e27c8c9e72696ce7dc (patch)
tree0c7cded281b0ff01b2f0f0d74f44fc88e2622533 /src/gui/npcdialog.h
parenta3e61c0e830c46b51c0d135962ad361c02b93243 (diff)
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Remove isActive methods from NPC dialogs and InventoryWindow
Uses counts in PlayerInfo instead. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/gui/npcdialog.h')
-rw-r--r--src/gui/npcdialog.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
index 26ff9c1a..561cceb9 100644
--- a/src/gui/npcdialog.h
+++ b/src/gui/npcdialog.h
@@ -154,11 +154,6 @@ class NpcDialog : public Window, public gcn::ActionListener,
void optionChanged(const std::string &name);
/**
- * Returns true if any instances exist.
- */
- static bool isActive() { return instances.size() > 0; }
-
- /**
* Returns the first active instance. Useful for pushing user
* interaction.
*/