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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-11 14:46:33 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-11 14:46:33 +0000
commitdf55cebf829f1d75e8354646d53c842f4468aa56 (patch)
tree35dd7a7e10593b0c270c226729d5e6fa719c93e7 /src/gui/inventorywindow.cpp
parent840ad21b50930cfc18f321dce58234aaa9d216a0 (diff)
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Moved check on dropping 1 item to the inventory dialog.
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 35cdde93..7b888212 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -122,8 +122,13 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
}
else if (event.getId() == "drop")
{
- // Choose amount of items to drop
- new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
+ if (item->getQuantity() == 1) {
+ player_node->dropItem(item, 1);
+ }
+ else {
+ // Choose amount of items to drop
+ new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
+ }
}
}