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authorDavid Athay <ko2fan@gmail.com>2009-02-11 09:30:26 +0000
committerDavid Athay <ko2fan@gmail.com>2009-02-11 09:30:26 +0000
commit91111ca5d13072ea3b834e23835df9c077329e39 (patch)
treef0af8dd08b766164835cf9b5412a9aa3267dbad7 /src/gui/equipmentwindow.h
parent8046bb2626b30fecdcea54eb0aa3349cdb7d277b (diff)
parent63ac001daa7dfc0735dfefd9c2829c8786b4edaf (diff)
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Merge branch 'master' of git@gitorious.org:tmw/eathena
Diffstat (limited to 'src/gui/equipmentwindow.h')
-rw-r--r--src/gui/equipmentwindow.h54
1 files changed, 51 insertions, 3 deletions
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index e2420134..c491062a 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -22,23 +22,37 @@
#ifndef EQUIPMENTWINDOW_H
#define EQUIPMENTWINDOW_H
+#include <guichan/actionlistener.hpp>
+
#include "window.h"
-#include "../inventory.h"
class Equipment;
+class Inventory;
+class Item;
+class ItemPopup;
+class PlayerBox;
+
+/**
+ * Equipment box.
+ */
+struct EquipBox
+{
+ int posX;
+ int posY;
+};
/**
* Equipment dialog.
*
* \ingroup Interface
*/
-class EquipmentWindow : public Window
+class EquipmentWindow : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
- EquipmentWindow(Equipment *equipment);
+ EquipmentWindow();
/**
* Destructor.
@@ -50,9 +64,43 @@ class EquipmentWindow : public Window
*/
void draw(gcn::Graphics *graphics);
+ void action(const gcn::ActionEvent &event);
+
+ void mousePressed(gcn::MouseEvent& mouseEvent);
+
+ enum {
+ // Equipment rules:
+ EQUIP_LEGS_SLOT = 0,
+ EQUIP_FIGHT1_SLOT,
+ EQUIP_GLOVES_SLOT,
+ EQUIP_RING2_SLOT,
+ EQUIP_RING1_SLOT,
+ EQUIP_FIGHT2_SLOT,
+ EQUIP_FEET_SLOT,
+ EQUIP_CAPE_SLOT,
+ EQUIP_HEAD_SLOT,
+ EQUIP_TORSO_SLOT,
+ EQUIP_AMMO_SLOT,
+ EQUIP_VECTOREND
+ };
+
+
private:
+ void mouseExited(gcn::MouseEvent &event);
+ void mouseMoved(gcn::MouseEvent &event);
+
+ Item* getItem(const int &x, const int &y);
+
Equipment *mEquipment;
Inventory *mInventory;
+ gcn::Button *mUnequip; /**< Button for unequipping. */
+ EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */
+
+ ItemPopup *mItemPopup;
+
+ PlayerBox *mPlayerBox;
+
+ int mSelected; /**< Index of selected item. */
};
extern EquipmentWindow *equipmentWindow;