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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/gui/equipmentwindow.cpp
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index dcc372cd..474a9cb6 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -158,7 +158,7 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
if (event.getId() == "unequip" && mSelected > -1)
{
Item *item = mEquipment->getEquipment(mSelected);
- Net::getInventoryHandler()->unequipItem(item);
+ item->doEvent("doUnequip");
setSelected(-1);
}
}