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authorJared Adams <jaxad0127@gmail.com>2009-03-19 16:27:51 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-19 16:27:51 -0600
commit61f4e3b9838ac7a0e06cd066ea07224670f1b851 (patch)
treebacea13fd0e6e4bd0ebacdb74eea6a9db114b4b4 /src/gui/char_select.cpp
parentdbf402a235d142b44c1936c305f6b3f4c02890bc (diff)
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Make sure positionable dialogs start out centered
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 6d5e082a..709988a3 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -127,7 +127,7 @@ CharSelectDialog::CharSelectDialog(Network *network,
reflowLayout(250, 0);
- setLocationRelativeTo(getParent());
+ center();
setVisible(true);
mSelectButton->requestFocus();
updatePlayerInfo();
@@ -306,7 +306,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
reflowLayout(225, 0);
- setLocationRelativeTo(getParent());
+ center();
setVisible(true);
mNameField->requestFocus();
}