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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-15 23:56:26 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-16 19:42:45 +0100
commit81306cf16bd4660b868f24a74b1e731c8a00af95 (patch)
treedb3c905969884600792055d330851561bcf17384 /src/gui/buyselldialog.cpp
parentbdb66839ca480fdfa51a7253fb8f95c3657381c1 (diff)
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Renamed some file names for consistency with the class names
This was already done by ManaPlus. It's a good idea anyway and it makes comparing the code a little easier. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/buyselldialog.cpp')
-rw-r--r--src/gui/buyselldialog.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/gui/buyselldialog.cpp b/src/gui/buyselldialog.cpp
new file mode 100644
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--- /dev/null
+++ b/src/gui/buyselldialog.cpp
@@ -0,0 +1,119 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "buyselldialog.h"
+
+#include "playerinfo.h"
+
+#include "gui/setup.h"
+
+#include "gui/widgets/button.h"
+
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "utils/gettext.h"
+
+BuySellDialog::DialogList BuySellDialog::instances;
+
+BuySellDialog::BuySellDialog(int npcId):
+ Window(_("Shop")),
+ mNpcId(npcId),
+ mBuyButton(0)
+{
+ setWindowName("BuySell");
+ //setupWindow->registerWindowForReset(this);
+ setCloseButton(true);
+
+ static const char *buttonNames[] = {
+ N_("Buy"), N_("Sell"), N_("Cancel"), 0
+ };
+ int x = 10, y = 10;
+
+ for (const char **curBtn = buttonNames; *curBtn; curBtn++)
+ {
+ Button *btn = new Button(gettext(*curBtn), *curBtn, this);
+ if (!mBuyButton)
+ mBuyButton = btn; // For focus request
+ btn->setPosition(x, y);
+ add(btn);
+ x += btn->getWidth() + 10;
+ }
+ mBuyButton->requestFocus();
+
+ setContentSize(x, 2 * y + mBuyButton->getHeight());
+
+ center();
+ setDefaultSize();
+ loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
+
+ PlayerInfo::setBuySellState(BUYSELL_CHOOSING);
+}
+
+BuySellDialog::~BuySellDialog()
+{
+ instances.remove(this);
+
+ if (PlayerInfo::getBuySellState() == BUYSELL_CHOOSING)
+ PlayerInfo::setBuySellState(BUYSELL_NONE);
+}
+
+void BuySellDialog::setVisible(bool visible)
+{
+ Window::setVisible(visible);
+
+ if (visible)
+ {
+ mBuyButton->requestFocus();
+ }
+ else
+ {
+ scheduleDelete();
+ }
+}
+
+void BuySellDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "Buy")
+ {
+ Net::getNpcHandler()->buy(mNpcId);
+ }
+ else if (event.getId() == "Sell")
+ {
+ Net::getNpcHandler()->sell(mNpcId);
+ }
+
+ close();
+}
+
+void BuySellDialog::closeAll()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ (*it)->close();
+ }
+}