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authorJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
commitf04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 (patch)
tree1822aa7cecfbe4ef38b55216ab82b686e3b636c7 /src/gui/buysell.h
parent9673149ea3c28f42f38fc9989faf76d68e72bd20 (diff)
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Fix NPC handling to not need a handle on the NPC
The Being ID is used instead, as that is all that was ever really needed.
Diffstat (limited to 'src/gui/buysell.h')
-rw-r--r--src/gui/buysell.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gui/buysell.h b/src/gui/buysell.h
index 754bb551..197c1a2b 100644
--- a/src/gui/buysell.h
+++ b/src/gui/buysell.h
@@ -26,6 +26,8 @@
#include "window.h"
+class Network;
+
/**
* A dialog to choose between buying or selling at a shop.
*
@@ -40,7 +42,7 @@ class BuySellDialog : public Window, public gcn::ActionListener
*
* @see Window::Window
*/
- BuySellDialog();
+ BuySellDialog(Network *network);
/**
* Check for current NPC
@@ -51,6 +53,9 @@ class BuySellDialog : public Window, public gcn::ActionListener
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
+
+ private:
+ Network *mNetwork;
};
#endif