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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-23 21:11:53 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-23 21:11:53 +0000
commitedfe5e4525d16a477a1c88344e3321ccf23b605e (patch)
treecf6be7f81ef24ef6d56c0291fbcb80df4899ece8 /src/game.cpp
parentd39602e433ce887e9f921e7c472a8e5af16fa7ec (diff)
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Some code cleanups in the sell dialog. Made the dialog accept items instead of looking them up in the inventory itself.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f4241d0d..3dd254ef 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1606,8 +1606,10 @@ void do_parse()
sellDialog->reset();
sellDialog->setVisible(true);
for (int k = 0; k < n_items; k++) {
- sellDialog->addItem(
- RFIFOW(4 + 10 * k), RFIFOL(4 + 10 * k + 2));
+ Item *item = inventory->getItem(RFIFOW(4 + 10 * k));
+ if (item) {
+ sellDialog->addItem(item, RFIFOL(4 + 10 * k + 2));
+ }
}
}
else {