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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-22 20:54:57 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-22 20:54:57 +0000
commitaf947fb9a6fa85d403a9c041a8b46079a96072fa (patch)
treeb1e182fb773d8ebf966d704bfd7464df515520e0 /src/game.cpp
parent50788ab3e58235878d77962247a082c8c81ca38a (diff)
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now player faces the right direction when attacking with right mouse button
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 1afa5e79..79f9a013 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -358,6 +358,14 @@ void do_input()
}
else if (target->isMonster()) {
if (player_node->action == STAND) {
+ if (my > player_node->y)
+ player_node->direction = SOUTH;
+ else if (my < player_node->y)
+ player_node->direction = NORTH;
+ else if (mx > player_node->x)
+ player_node->direction = EAST;
+ else if (mx < player_node->x)
+ player_node->direction = WEST;
player_node->action = ATTACK;
action(0, target->id);
player_node->walk_time = tick_time;