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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-14 19:27:32 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-14 19:27:32 +0100
commit7a368588910a3eba156e1d3af60f013a5315723b (patch)
tree9376fb4cc193f5d52f815827a33277e885b56399 /src/game.cpp
parent98cefca2ae887162d0b2eccc0d37e5dd30088481 (diff)
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Removed the unused NewSkillDialog
Won't be introduced based on eAthena anyway, I think even with tmwserv we have different plans now. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> (cherry picked from eAthena branch, commit bab09df7a8347f39221b2a87487dcd128a686def) Conflicts: src/game.cpp
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ee1efb66..2e0a3cb5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -118,7 +118,6 @@ NpcTextDialog *npcTextDialog;
NpcPostDialog *npcPostDialog;
SkillDialog *skillDialog;
MagicDialog *magicDialog;
-//NewSkillDialog *newSkillWindow;
Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
@@ -205,7 +204,6 @@ void createGuiWindows()
npcPostDialog = new NpcPostDialog();
skillDialog = new SkillDialog();
magicDialog = new MagicDialog();
- //newSkillWindow = new NewSkillDialog();
setupWindow = new Setup();
minimap = new Minimap();
equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
@@ -253,7 +251,6 @@ void destroyGuiWindows()
delete setupWindow;
delete minimap;
delete equipmentWindow;
- //delete newSkillWindow;
delete tradeWindow;
//delete buddyWindow;
delete guildWindow;
@@ -519,8 +516,6 @@ void Game::handleInput()
used = true;
break;
- //case SDLK_F11: requestedWindow = newSkillWindow; break;
-
case SDLK_RETURN:
// Input chat window
if (chatWindow->isInputFocused() ||