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author | Chuck Miller <shadowmil@gmail.com> | 2010-11-11 21:55:25 -0500 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-11-11 22:45:58 -0500 |
commit | 5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e (patch) | |
tree | 994cdeb1187a94996ca38c5e274aabaa5f1fec76 /src/game.cpp | |
parent | 3dd1baab3fb00a3aa99447430f16a431a205c614 (diff) | |
download | mana-5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e.tar.gz mana-5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e.tar.bz2 mana-5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e.tar.xz mana-5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e.zip |
Have the event system channels use enums instead of strings
Reviewed-by: Freeyorp
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game.cpp b/src/game.cpp index 2322d61e..4f2e1430 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -129,7 +129,7 @@ ChatTab *localChatTab = NULL; */ static void initEngines() { - Mana::Event::trigger("Game", "EnginesInitalizing"); + Mana::Event::trigger(CHANNEL_GAME, "EnginesInitalizing"); actorSpriteManager = new ActorSpriteManager; commandHandler = new CommandHandler; @@ -139,7 +139,7 @@ static void initEngines() particleEngine = new Particle(NULL); particleEngine->setupEngine(); - Mana::Event::trigger("Game", "EnginesInitalized"); + Mana::Event::trigger(CHANNEL_GAME, "EnginesInitalized"); } /** @@ -147,7 +147,7 @@ static void initEngines() */ static void createGuiWindows() { - Mana::Event::trigger("Game", "GuiWindowsLoading"); + Mana::Event::trigger(CHANNEL_GAME, "GuiWindowsLoading"); setupWindow->clearWindowsForReset(); @@ -174,7 +174,7 @@ static void createGuiWindows() NpcDialog::setup(); - Mana::Event::trigger("Game", "GuiWindowsLoaded"); + Mana::Event::trigger(CHANNEL_GAME, "GuiWindowsLoaded"); } #define del_0(X) { delete X; X = 0; } @@ -184,7 +184,7 @@ static void createGuiWindows() */ static void destroyGuiWindows() { - Mana::Event::trigger("Game", "GuiWindowsUnloading"); + Mana::Event::trigger(CHANNEL_GAME, "GuiWindowsUnloading"); del_0(localChatTab) // Need to do this first, so it can remove itself del_0(chatWindow) @@ -203,9 +203,9 @@ static void destroyGuiWindows() del_0(specialsWindow) del_0(socialWindow) - Mana::Event::trigger("NPC", "CloseAll"); // Cleanup remaining NPC dialogs + Mana::Event::trigger(CHANNEL_NPC, "CloseAll"); // Cleanup remaining NPC dialogs - Mana::Event::trigger("Game", "GuiWindowsUnloaded"); + Mana::Event::trigger(CHANNEL_GAME, "GuiWindowsUnloaded"); } Game *Game::mInstance = 0; @@ -257,12 +257,12 @@ Game::Game(): setupWindow->setInGame(true); - Mana::Event::trigger("Game", "Constructed"); + Mana::Event::trigger(CHANNEL_GAME, "Constructed"); } Game::~Game() { - Mana::Event::trigger("Game", "Destructing"); + Mana::Event::trigger(CHANNEL_GAME, "Destructing"); delete mWindowMenu; @@ -280,7 +280,7 @@ Game::~Game() mInstance = 0; - Mana::Event::trigger("Game", "Destructed"); + Mana::Event::trigger(CHANNEL_GAME, "Destructed"); } static bool saveScreenshot() @@ -982,5 +982,5 @@ void Game::changeMap(const std::string &mapPath) Mana::Event event("MapLoaded"); event.setString("mapPath", mapPath); - event.trigger("Game"); + event.trigger(CHANNEL_GAME); } |