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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-05-22 13:17:30 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-05-22 13:17:30 +0000
commit347246d6719e12e426f5681085493dc0227345ed (patch)
tree0361e73edb89580d1fcba2a3a2ac88fa96d579e4 /src/game.cpp
parent0c6830040481247a96ccc8fe15f9b1022506c0ae (diff)
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This way auto attack should work with left ctrl too (also
some docs updates)
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 5fe8354c..ee52b0c3 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -547,17 +547,10 @@ void do_input()
if (keys[SDLK_LCTRL])
{
player_node->action = ATTACK;
- attack(player_node->x,
- player_node->y,
- player_node->direction);
- player_node->walk_time = tick_time;
-
- if (player_node->weapon == 2) {
- sound.playSfx("sfx/bow_shoot_1.ogg");
- }
- else {
- sound.playSfx("sfx/fist-swish.ogg");
- }
+ int monsterId = attack(player_node->x,
+ player_node->y, player_node->direction);
+ if (keys[SDLK_LSHIFT])
+ autoTarget = monsterId;
}
}
}