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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-02-02 19:54:42 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-02-02 19:54:42 +0000 |
commit | af6d41608a32266ed0251ba4909daa4fa81baca6 (patch) | |
tree | 93e8f90ee849ed21d8cb352ecd38710a4ed48b8d /src/engine.h | |
parent | 63dcf62ec17992b8993dcab5ace8f3af5c7f8277 (diff) | |
download | mana-af6d41608a32266ed0251ba4909daa4fa81baca6.tar.gz mana-af6d41608a32266ed0251ba4909daa4fa81baca6.tar.bz2 mana-af6d41608a32266ed0251ba4909daa4fa81baca6.tar.xz mana-af6d41608a32266ed0251ba4909daa4fa81baca6.zip |
Made Engine class even more useless by moving emoticon loading into Being.
Diffstat (limited to 'src/engine.h')
-rw-r--r-- | src/engine.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/engine.h b/src/engine.h index 90cee9c0..eb6891ad 100644 --- a/src/engine.h +++ b/src/engine.h @@ -31,7 +31,7 @@ class Network; /** * Game engine. Actually hardly does anything anymore except keeping track of - * the current map and loading the emotes. + * the current map. */ class Engine { @@ -42,11 +42,6 @@ class Engine Engine(Network *network); /** - * Destructor. - */ - ~Engine(); - - /** * Returns the currently active map. */ Map *getCurrentMap() { return mCurrentMap; } |