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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-26 23:41:01 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-26 23:42:10 +0200
commitb35aef2d924f03d85eb44a2465be5a745444eafd (patch)
tree5de5dc327397f9e970ce1bdfacf850a16da02241 /src/effectmanager.h
parentb02081c00450d274c23b7198620ee7748756bd72 (diff)
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Added effects support in monsters attacks.
This is provided through the use of the 'effect-id' property of the <attack> tag. Note that the 'particle-effect' support has been removed as it was redundant, but can be kept for backward compatibility. Now, on both Manaserv and tA, only the attack id 1 is supported, i.e: <monster> ... <attack id="1" effect-id="11" action="attack" /> </monster> More to come with re-enabling of the attack type support. I had to fix a crash in the Being::takeDamage() function when there were no attacker (in Manaserv), and add rotation support to the effectManager to achieve this. Reviwed-by: Jaxad0127.
Diffstat (limited to 'src/effectmanager.h')
-rw-r--r--src/effectmanager.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/effectmanager.h b/src/effectmanager.h
index ef1e0f27..8302990e 100644
--- a/src/effectmanager.h
+++ b/src/effectmanager.h
@@ -42,15 +42,19 @@ class EffectManager
/**
* Triggers a effect with the id, at
- * the specified being.
+ * the specified being,
+ * and with the given rotation in degree:
+ * 0° = Down, 90° = left, ...
*/
- bool trigger(int id, Being* being);
+ bool trigger(int id, Being* being, int rotation = 0);
/**
* Triggers a effect with the id, at
- * the specified x and y coordinate.
+ * the specified x and y coordinate,
+ * and with the given rotation in degree:
+ * 0° = Down, 90° = left, ...
*/
- bool trigger(int id, int x, int y);
+ bool trigger(int id, int x, int y, int rotation = 0);
private:
std::list<EffectDescription> mEffects;