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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-04 22:16:16 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-04 22:16:16 +0200
commit315d07f03ad557223906c2becf9a0f12e00e2bcb (patch)
tree4c567c06600f651dc6ce405f39bea0c9b4f9f2dc /src/client.cpp
parent455a7593fae3bbd1870165583598b50a2ae533b5 (diff)
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Made the client show much more path debug information.
First of all, the mouse path is only computed when necessary, This will save a bit of CPU when in debug view. Secondly, every being paths, collision radius, and position are graphically represented now. This will help code and content developers when checking their sprite offsets. Reviewed-by: CodyMartin.
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