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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-08 21:39:31 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-08 21:39:34 +0100 |
commit | 144bdaee8c52f3ba4934b64b94e05676d96b8939 (patch) | |
tree | ec9f29983c8b2955e5da762fea4208817a41435b /src/client.cpp | |
parent | b119923b4bb90d9ed3bb3a7550401b274d3ef0ad (diff) | |
download | mana-144bdaee8c52f3ba4934b64b94e05676d96b8939.tar.gz mana-144bdaee8c52f3ba4934b64b94e05676d96b8939.tar.bz2 mana-144bdaee8c52f3ba4934b64b94e05676d96b8939.tar.xz mana-144bdaee8c52f3ba4934b64b94e05676d96b8939.zip |
Removed SDL2_gfx dependency
Since the upgrade to SDL2 it was only used for framerate limiting, which
I've replicated in a small helper class.
Also reduced the framerate limit while minimized from 100 to 10 FPS.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 55 |
1 files changed, 35 insertions, 20 deletions
diff --git a/src/client.cpp b/src/client.cpp index df360d17..18d95ac8 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -29,12 +29,8 @@ #include "game.h" #include "itemshortcut.h" #include "keyboardconfig.h" -#ifdef USE_OPENGL -#include "openglgraphics.h" -#endif #include "playerrelations.h" #include "sound.h" -#include "units.h" #include "gui/changeemaildialog.h" #include "gui/changepassworddialog.h" @@ -86,8 +82,6 @@ #ifdef _WIN32 #include <SDL_syswm.h> #include "utils/specialfolder.h" -#else -#include <cerrno> #endif #include <sys/stat.h> @@ -152,9 +146,8 @@ int get_elapsed_time(int startTime) { if (startTime <= tick_time) return (tick_time - startTime) * MILLISECONDS_IN_A_TICK; - else - return (tick_time + (MAX_TICK_VALUE - startTime)) - * MILLISECONDS_IN_A_TICK; + + return (tick_time + (MAX_TICK_VALUE - startTime)) * MILLISECONDS_IN_A_TICK; } bool isDoubleClick(int selected) @@ -174,6 +167,36 @@ bool isDoubleClick(int selected) return false; } +/** + * A simple but effective frame rate limiter. + * Based on FPSmanager in SDL2_gfx. + */ +void FpsManager::limitFps(int fpsLimit) +{ + if (fpsLimit <= 0) + return; + + const auto ticks = SDL_GetTicks(); + + // Need to reset if the FPS limit changes + if (mBaseTicks > 0 && mFpsLimit == fpsLimit) + { + ++mFrameCount; + const auto targetTicks = mBaseTicks + mFrameCount * 1000 / mFpsLimit; + + // Make sure ticks hasn't wrapped + if (ticks > mBaseTicks && targetTicks > ticks) + { + SDL_Delay(targetTicks - ticks); + return; + } + } + + mFpsLimit = fpsLimit; + mFrameCount = 0; + mBaseTicks = ticks; +} + Client *Client::mInstance = nullptr; @@ -411,9 +434,6 @@ Client::Client(const Options &options): mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, nullptr); mSecondsCounterId = SDL_AddTimer(1000, nextSecond, nullptr); - // Initialize frame limiting - SDL_initFramerate(&mFpsManager); - listen(Event::ConfigChannel); //TODO: fix having to fake a option changed event @@ -524,15 +544,13 @@ int Client::exec() frame_count++; gui->draw(); graphics->updateScreen(); + mFpsManager.limitFps(mFpsLimit); } else { - SDL_Delay(10); + mFpsManager.limitFps(10); } - if (mLimitFps) - SDL_framerateDelay(&mFpsManager); - // TODO: Add connect timeouts if (mState == STATE_CONNECT_GAME && Net::getGameHandler()->isConnected()) @@ -1012,10 +1030,7 @@ void Client::event(Event::Channel channel, const Event &event) event.getType() == Event::ConfigOptionChanged && event.getString("option") == "fpslimit") { - const int fpsLimit = config.getIntValue("fpslimit"); - mLimitFps = fpsLimit > 0; - if (mLimitFps) - SDL_setFramerate(&mFpsManager, fpsLimit); + mFpsLimit = config.getIntValue("fpslimit"); } } |