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author | Jared Adams <jaxad0127@gmail.com> | 2010-06-09 18:13:06 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-06-10 12:28:28 -0600 |
commit | ccafb75577f9ea8f86243d26e80fb60e56af12d1 (patch) | |
tree | fd8e0566118c217f0efa3c32b90d6f8870822233 /src/beingmanager.h | |
parent | 35e024b85a5448cba235fa400f9412fd4e289ec0 (diff) | |
download | mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.gz mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.bz2 mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.xz mana-ccafb75577f9ea8f86243d26e80fb60e56af12d1.zip |
Merge BeingManager and FloorItemManager as ActorSpriteManager
No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/beingmanager.h')
-rw-r--r-- | src/beingmanager.h | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/src/beingmanager.h b/src/beingmanager.h deleted file mode 100644 index d4a39168..00000000 --- a/src/beingmanager.h +++ /dev/null @@ -1,144 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef BEINGMANAGER_H -#define BEINGMANAGER_H - -#include "being.h" - -class LocalPlayer; -class Map; - -typedef std::list<Being*> Beings; - -class BeingManager -{ - public: - BeingManager(); - - ~BeingManager(); - - /** - * Sets the map on which beings are created. - */ - void setMap(Map *map); - - /** - * Sets the current player. - */ - void setPlayer(LocalPlayer *player); - - /** - * Create a being and add it to the list of beings. - */ - Being *createBeing(int id, ActorSprite::Type type, int subtype); - - /** - * Remove a Being. - */ - void destroyBeing(Being *being); - - /** - * Returns a specific id Being. - */ - Being *findBeing(int id) const; - - /** - * Returns a being at specific coordinates. - */ - Being *findBeing(int x, int y, - ActorSprite::Type type = ActorSprite::UNKNOWN) const; - Being *findBeingByPixel(int x, int y) const; - - /** - * Returns a being nearest to specific coordinates. - * - * @param x X coordinate in pixels. - * @param y Y coordinate in pixels. - * @param maxTileDist Maximal distance in tiles. If minimal distance is - * larger, no being is returned. - * @param type The type of being to look for. - * @param excluded The being to exclude from the search. - */ - Being *findNearestLivingBeing(int x, int y, int maxTileDist, - ActorSprite::Type type = Being::UNKNOWN, - Being *excluded = 0) const; - - /** - * Returns a being nearest to another being. - * - * @param aroundBeing The being to search around. - * @param maxTileDist Maximal distance in tiles. If minimal distance is - * larger, no being is returned. - * @param type The type of being to look for. - */ - Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist, - ActorSprite::Type type = Being::UNKNOWN) const; - - /** - * Finds a being by name and (optionally) by type. - */ - Being *findBeingByName(const std::string &name, - ActorSprite::Type type = Being::UNKNOWN) const; - - /** - * Returns the whole list of beings. - */ - const Beings &getAll() const; - - /** - * Returns true if the given being is in the manager's list, false - * otherwise. - * - * \param being the being to search for - */ - bool hasBeing(Being *being) const; - - /** - * Performs being logic and deletes dead beings when they have been - * dead long enough. - */ - void logic(); - - /** - * Destroys all beings except the local player - */ - void clear(); - - void getPlayerNames(std::vector<std::string> &names, - bool npcNames); - - void updatePlayerNames(); - - /** - * Destroys the given Being at the end of BeingManager::logic - */ - void scheduleDelete(Being *being); - - protected: - Beings mBeings; - Beings mDeleteBeings; - Map *mMap; -}; - -extern BeingManager *beingManager; - -#endif |