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authorJared Adams <jaxad0127@gmail.com>2010-06-09 18:13:06 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-10 12:28:28 -0600
commitccafb75577f9ea8f86243d26e80fb60e56af12d1 (patch)
treefd8e0566118c217f0efa3c32b90d6f8870822233 /src/beingmanager.h
parent35e024b85a5448cba235fa400f9412fd4e289ec0 (diff)
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Merge BeingManager and FloorItemManager as ActorSpriteManager
No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller
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diff --git a/src/beingmanager.h b/src/beingmanager.h
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-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef BEINGMANAGER_H
-#define BEINGMANAGER_H
-
-#include "being.h"
-
-class LocalPlayer;
-class Map;
-
-typedef std::list<Being*> Beings;
-
-class BeingManager
-{
- public:
- BeingManager();
-
- ~BeingManager();
-
- /**
- * Sets the map on which beings are created.
- */
- void setMap(Map *map);
-
- /**
- * Sets the current player.
- */
- void setPlayer(LocalPlayer *player);
-
- /**
- * Create a being and add it to the list of beings.
- */
- Being *createBeing(int id, ActorSprite::Type type, int subtype);
-
- /**
- * Remove a Being.
- */
- void destroyBeing(Being *being);
-
- /**
- * Returns a specific id Being.
- */
- Being *findBeing(int id) const;
-
- /**
- * Returns a being at specific coordinates.
- */
- Being *findBeing(int x, int y,
- ActorSprite::Type type = ActorSprite::UNKNOWN) const;
- Being *findBeingByPixel(int x, int y) const;
-
- /**
- * Returns a being nearest to specific coordinates.
- *
- * @param x X coordinate in pixels.
- * @param y Y coordinate in pixels.
- * @param maxTileDist Maximal distance in tiles. If minimal distance is
- * larger, no being is returned.
- * @param type The type of being to look for.
- * @param excluded The being to exclude from the search.
- */
- Being *findNearestLivingBeing(int x, int y, int maxTileDist,
- ActorSprite::Type type = Being::UNKNOWN,
- Being *excluded = 0) const;
-
- /**
- * Returns a being nearest to another being.
- *
- * @param aroundBeing The being to search around.
- * @param maxTileDist Maximal distance in tiles. If minimal distance is
- * larger, no being is returned.
- * @param type The type of being to look for.
- */
- Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist,
- ActorSprite::Type type = Being::UNKNOWN) const;
-
- /**
- * Finds a being by name and (optionally) by type.
- */
- Being *findBeingByName(const std::string &name,
- ActorSprite::Type type = Being::UNKNOWN) const;
-
- /**
- * Returns the whole list of beings.
- */
- const Beings &getAll() const;
-
- /**
- * Returns true if the given being is in the manager's list, false
- * otherwise.
- *
- * \param being the being to search for
- */
- bool hasBeing(Being *being) const;
-
- /**
- * Performs being logic and deletes dead beings when they have been
- * dead long enough.
- */
- void logic();
-
- /**
- * Destroys all beings except the local player
- */
- void clear();
-
- void getPlayerNames(std::vector<std::string> &names,
- bool npcNames);
-
- void updatePlayerNames();
-
- /**
- * Destroys the given Being at the end of BeingManager::logic
- */
- void scheduleDelete(Being *being);
-
- protected:
- Beings mBeings;
- Beings mDeleteBeings;
- Map *mMap;
-};
-
-extern BeingManager *beingManager;
-
-#endif