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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:36 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:45 +0100 |
commit | 1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch) | |
tree | c7faf82210e428787804204e3dc8e5dc6c725947 /src/beingmanager.h | |
parent | 17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff) | |
download | mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.gz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.bz2 mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.xz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.zip |
Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up
correcting the draw positions of overhead text, targets and sprite
ordering.
It's now a bit more straight-forward. The position of a being is simply
in the middle of the sprite at the bottom. When drawing the sprite, an
offset remains because all the sprites are compensating for getting
drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/beingmanager.h')
-rw-r--r-- | src/beingmanager.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/beingmanager.h b/src/beingmanager.h index 05821bcf..109564fa 100644 --- a/src/beingmanager.h +++ b/src/beingmanager.h @@ -92,7 +92,8 @@ class BeingManager /** * Finds a being by name and (optionally) by type. */ - Being *findBeingByName(std::string name, Being::Type type = Being::UNKNOWN); + Being *findBeingByName(const std::string &name, + Being::Type type = Being::UNKNOWN); /** * Returns a being nearest to another being. @@ -106,7 +107,7 @@ class BeingManager /** * Returns the whole list of beings */ - Beings& getAll(); + Beings &getAll(); /** * Returns true if the given being is in the manager's list, false @@ -114,7 +115,7 @@ class BeingManager * * \param being the being to search for */ - bool hasBeing(Being *being); + bool hasBeing(Being *being) const; /** * Logic. |