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authorJared Adams <jaxad0127@gmail.com>2009-01-20 12:37:35 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-20 12:37:35 +0000
commit31169dcb29350380de2f89c0f834aee529c5ff0f (patch)
tree0168421b0667c8e24ad0539f15320bc0c9a876a4 /src/beingmanager.cpp
parent4c2cabced8943dea1f5b1209381aeaa174b62657 (diff)
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Allow more NPCs
Diffstat (limited to 'src/beingmanager.cpp')
-rw-r--r--src/beingmanager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index a1cb61e8..ecf8ab61 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -71,15 +71,15 @@ Being* BeingManager::createBeing(Uint32 id, Uint16 job)
if (job < 10)
being = new Player(id, job, mMap);
- else if (job >= 100 && job < 200)
+ else if (job >= 10 && job < 1002)
being = new NPC(id, job, mMap, mNetwork);
- else if (job >= 1000 && job < 1200)
+ else if (job >= 1002 && job < 1200)
being = new Monster(id, job, mMap);
else
being = new Being(id, job, mMap);
// Player or NPC
- if (job < 200)
+ if (job < 1002)
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x0094);