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author | Ira Rice <irarice@gmail.com> | 2009-03-05 23:13:55 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-05 23:13:55 -0700 |
commit | aa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5 (patch) | |
tree | 19c5a75a766b7df51ae468fb6b8fdbcfd2c6cc72 /src/being.h | |
parent | 93e45964f3b7a0735984616f622ec32b40a21781 (diff) | |
download | mana-aa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5.tar.gz mana-aa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5.tar.bz2 mana-aa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5.tar.xz mana-aa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5.zip |
Made some optimizations based on some profiling done by Octalot, as well
as some other optimizations that I could see that cut down on some
unneeded redraws, which in turn improved frame rates slightly.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/being.h b/src/being.h index 49f95662..9b3bbde4 100644 --- a/src/being.h +++ b/src/being.h @@ -128,15 +128,16 @@ class Being : public Sprite */ enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 }; - Uint16 mJob; /**< Job (player job, npc, monster, ) */ - Uint16 mX, mY; /**< Tile coordinates */ - Action mAction; /**< Action the being is performing */ - Uint16 mFrame; - Uint16 mWalkTime; - Uint8 mEmotion; /**< Currently showing emotion */ - Uint8 mEmotionTime; /**< Time until emotion disappears */ + Uint16 mJob; /**< Job (player job, npc, monster, ) */ + Uint16 mX, mY; /**< Tile coordinates */ + Action mAction; /**< Action the being is performing */ + int mFrame; + int mWalkTime; + int mEmotion; /**< Currently showing emotion */ + int mEmotionTime; /**< Time until emotion disappears */ + int mSpeechTime; - Uint16 mAttackSpeed; /**< Attack speed */ + int mAttackSpeed; /**< Attack speed */ /** * Constructor. @@ -437,7 +438,6 @@ class Being : public Sprite Text *mText; Uint16 mHairStyle, mHairColor; Gender mGender; - int mSpeechTime; int mPx, mPy; /**< Pixel coordinates */ Uint16 mStunMode; /**< Stun mode; zero if not stunned */ StatusEffects mStatusEffects; /**< Bitset of active status effects */ |