From aa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5 Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Thu, 5 Mar 2009 23:13:55 -0700 Subject: Made some optimizations based on some profiling done by Octalot, as well as some other optimizations that I could see that cut down on some unneeded redraws, which in turn improved frame rates slightly. Signed-off-by: Ira Rice --- src/being.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index 49f95662..9b3bbde4 100644 --- a/src/being.h +++ b/src/being.h @@ -128,15 +128,16 @@ class Being : public Sprite */ enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 }; - Uint16 mJob; /**< Job (player job, npc, monster, ) */ - Uint16 mX, mY; /**< Tile coordinates */ - Action mAction; /**< Action the being is performing */ - Uint16 mFrame; - Uint16 mWalkTime; - Uint8 mEmotion; /**< Currently showing emotion */ - Uint8 mEmotionTime; /**< Time until emotion disappears */ + Uint16 mJob; /**< Job (player job, npc, monster, ) */ + Uint16 mX, mY; /**< Tile coordinates */ + Action mAction; /**< Action the being is performing */ + int mFrame; + int mWalkTime; + int mEmotion; /**< Currently showing emotion */ + int mEmotionTime; /**< Time until emotion disappears */ + int mSpeechTime; - Uint16 mAttackSpeed; /**< Attack speed */ + int mAttackSpeed; /**< Attack speed */ /** * Constructor. @@ -437,7 +438,6 @@ class Being : public Sprite Text *mText; Uint16 mHairStyle, mHairColor; Gender mGender; - int mSpeechTime; int mPx, mPy; /**< Pixel coordinates */ Uint16 mStunMode; /**< Stun mode; zero if not stunned */ StatusEffects mStatusEffects; /**< Bitset of active status effects */ -- cgit v1.2.3-70-g09d2