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authorIra Rice <irarice@gmail.com>2009-01-24 18:16:17 -0700
committerIra Rice <irarice@gmail.com>2009-01-24 18:16:17 -0700
commit5c79b920eefb219f0dd4491b709af4f116d3a988 (patch)
tree43d947537af88ddbd3b853e9e35f5bc8d2216818 /src/being.h
parent5e1dc59411cd7973fb4208ae76d0970bd2ea87d6 (diff)
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Tweaks to the speech bubbles so that being status (GM, mob, npc,
regular player) is displayed in the speech bubbles now. No need to view your own name to be able to see whether you're showing as a GM now. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index 1e9954c5..c47864e8 100644
--- a/src/being.h
+++ b/src/being.h
@@ -416,6 +416,8 @@ class Being : public Sprite
Uint16 mStunMode; /**< Stun mode; zero if not stunned */
StatusEffects mStatusEffects; /**< Bitset of active status effects */
+ gcn::Color mNameColor;
+
std::vector<AnimatedSprite*> mSprites;
std::vector<int> mSpriteIDs;
std::vector<std::string> mSpriteColors;