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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-05 10:13:15 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-06 21:49:14 +0000
commit3ce39d2b497ab5356290a22b324181386af51c51 (patch)
tree1b923b8be7e4d2ce8ff70768dc7fff596487935c /src/being.cpp
parenta9df89bda908e3b3d443db7f3ca865b6f12c75e5 (diff)
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General code cleanups
* Use final for all message handlers, Client, LocalPlayer, Being::getType, Being::setPosition and Being::setMap. (avoids some warnings about virtual dispatch in constructors) * Use auto in more places * Use emplace_back instead of push_back in some places * Use default member initializers * Less else after return * Removed superfluous .c_str() * Removed type aliases that are only used once * Removed more unused includes
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 46b499af..2d198dbd 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -100,19 +100,18 @@ void Being::setSubtype(Uint16 subtype)
mSubType = subtype;
- if (getType() == MONSTER)
+ switch (getType())
{
+ case MONSTER:
mInfo = MonsterDB::get(mSubType);
setName(mInfo->getName());
setupSpriteDisplay(mInfo->getDisplay());
- }
- else if (getType() == NPC)
- {
+ break;
+ case NPC:
mInfo = NPCDB::get(mSubType);
setupSpriteDisplay(mInfo->getDisplay(), false);
- }
- else if (getType() == PLAYER)
- {
+ break;
+ case PLAYER: {
int id = -100 - subtype;
// Prevent showing errors when sprite doesn't exist
@@ -120,6 +119,11 @@ void Being::setSubtype(Uint16 subtype)
id = -100;
setSprite(Net::getCharHandler()->baseSprite(), id);
+ break;
+ }
+ case FLOOR_ITEM:
+ case UNKNOWN:
+ break;
}
}