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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-18 15:53:56 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-18 15:53:56 +0000
commit708384a6b1fca22c6352deb79e52422266dc307e (patch)
tree99fc89b50c1cae19d053e8bd30723ba964792820 /src/being.cpp
parent1f03c67e2c81c75d83053dbabb1afca646a35ad6 (diff)
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Ok, of course the biggest problem to solve with OpenGL integration is loading
and rendering of images.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/being.cpp b/src/being.cpp
index d3e51a4d..70259cf3 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -137,8 +137,7 @@ void sort() {
}
Being::Being():
- speech_time(0), aspd(350),
- damage(""), damage_time(0),
+ damage(""),
id(0), job(0),
x(0), y(0), destX(0), destY(0), direction(0),
type(0), action(0), frame(0),
@@ -149,7 +148,10 @@ Being::Being():
text_x(0), text_y(0),
hair_style(1), hair_color(1),
weapon(0),
- showSpeech(false), showDamage(false)
+ speech_time(0),
+ damage_time(0),
+ showSpeech(false), showDamage(false),
+ aspd(350)
{
strcpy(name, "");
}