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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-05-04 13:09:25 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-05-04 13:09:25 +0000 |
commit | 00fb4bde7974a20aacfc1c52e48fff2faee2d385 (patch) | |
tree | 2097ef003495d7e6b4a8cf697ad7896039aac113 /src/animationparticle.h | |
parent | b3376bfe4e26591e1dc1066d8f2270baf4f9f759 (diff) | |
download | mana-00fb4bde7974a20aacfc1c52e48fff2faee2d385.tar.gz mana-00fb4bde7974a20aacfc1c52e48fff2faee2d385.tar.bz2 mana-00fb4bde7974a20aacfc1c52e48fff2faee2d385.tar.xz mana-00fb4bde7974a20aacfc1c52e48fff2faee2d385.zip |
Merged particle engine into main eAthena branch.
Diffstat (limited to 'src/animationparticle.h')
-rw-r--r-- | src/animationparticle.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/animationparticle.h b/src/animationparticle.h new file mode 100644 index 00000000..054b1b73 --- /dev/null +++ b/src/animationparticle.h @@ -0,0 +1,49 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#ifndef _ANIMATION_PARTICLE +#define _ANIMATION_PARTICLE + +#include <libxml/tree.h> + +#include "imageparticle.h" + +class Animation; +class Map; +class SimpleAnimation; + +class AnimationParticle : public ImageParticle +{ + public: + AnimationParticle(Map *map, Animation *animation); + + AnimationParticle(Map *map, xmlNodePtr animationNode); + + ~AnimationParticle(); + + virtual bool update(); + + private: + SimpleAnimation *mAnimation; /**< Used animation for this particle */ +}; + +#endif |