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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-23 00:27:29 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-24 19:25:38 +0100
commit797e86813686aa0d6cd197cbab79f8ca889c261c (patch)
tree13cffc47dbb2eb90fc7c7c9c0e8964e2b5b2a2fc /src/actorsprite.cpp
parentb856e8b47ab2dfd393e3c2720c5647eb66393931 (diff)
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Fixed the crash in setupSpriteDisplay
This happened when an NPC, monster or item couldn't be found and it had to fall back on Being::Unknown. This instance was bugged since it had a 0 pointer in its sprites list, because when the Being::Unknown was created, the SpriteDef::Empty was not initialized yet (since both were global static variables, the initialization order was not well defined). Fixed it by removing SpriteDef::Empty and instead creating it in the BeingInfo constructor. I've also changed the SpriteReference instances to be inline values rather than instances on the heap, since they're quite small. That also fixed a leak since those instances were never getting deleted. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r--src/actorsprite.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index a74a3a00..a1a3d18c 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -324,8 +324,8 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display,
for (it = display.sprites.begin(), it_end = display.sprites.end();
it != it_end; it++)
{
- std::string file = paths.getStringValue("sprites") + (*it)->sprite;
- int variant = (*it)->variant;
+ std::string file = paths.getStringValue("sprites") + it->sprite;
+ int variant = it->variant;
addSprite(AnimatedSprite::load(file, variant));
}