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authorIra Rice <irarice@gmail.com>2009-02-13 00:49:30 -0700
committerIra Rice <irarice@gmail.com>2009-02-13 00:49:30 -0700
commit35d95932256d615da0599bad8acdbf91777962b0 (patch)
tree48023e37d395751ae5b20a192492a097c4b9f9f9 /Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h
parentb22ac47b467684e0cd9b5497f2bd7074ead377f4 (diff)
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Added in mac build support, contributed to us by allenmoatallen> from
Legends of Mazzeroth. Signed-off-by: Ira Rice <irarice@gmail.com>
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent library loading routines */
+
+/* Some things to keep in mind:
+ - These functions only work on C function names. Other languages may
+ have name mangling and intrinsic language support that varies from
+ compiler to compiler.
+ - Make sure you declare your function pointers with the same calling
+ convention as the actual library function. Your code will crash
+ mysteriously if you do not do this.
+ - Avoid namespace collisions. If you load a symbol from the library,
+ it is not defined whether or not it goes into the global symbol
+ namespace for the application. If it does and it conflicts with
+ symbols in your code or other shared libraries, you will not get
+ the results you expect. :)
+*/
+
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
+
+/* Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it. This address
+ * is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
+
+/* Unload a shared object from memory */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */