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authorIra Rice <irarice@gmail.com>2009-02-13 00:49:30 -0700
committerIra Rice <irarice@gmail.com>2009-02-13 00:49:30 -0700
commit35d95932256d615da0599bad8acdbf91777962b0 (patch)
tree48023e37d395751ae5b20a192492a097c4b9f9f9 /Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h
parentb22ac47b467684e0cd9b5497f2bd7074ead377f4 (diff)
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Added in mac build support, contributed to us by allenmoatallen> from
Legends of Mazzeroth. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h')
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1 files changed, 58 insertions, 0 deletions
diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h
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+++ b/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/* Include file for SDL application focus event handling */
+
+#ifndef _SDL_active_h
+#define _SDL_active_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The available application states */
+#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
+#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
+#define SDL_APPACTIVE 0x04 /* The application is active */
+
+/* Function prototypes */
+/*
+ * This function returns the current state of the application, which is a
+ * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
+ * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
+ * see your application, otherwise it has been iconified or disabled.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_active_h */