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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-09-20 23:34:11 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-09-20 23:34:11 +0000 |
commit | 073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79 (patch) | |
tree | 1838ff9e6a2c54519f2b61af8d54388f2feabfde /ChangeLog | |
parent | 0d2c09435711a5bcb4dfbd7d7900de6c415361ee (diff) | |
download | mana-073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79.tar.gz mana-073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79.tar.bz2 mana-073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79.tar.xz mana-073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79.zip |
tweaks at the animation system (mostly about fixing the looping attack animations of the monsters)
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 50 |
1 files changed, 49 insertions, 1 deletions
@@ -1,4 +1,52 @@ -2006-09-20 Philipp Sehmisch <tmw@crushnet.org> +2006-09-21 Philipp Sehmisch <tmw@crushnet.org> + + * src/animation.cpp, src/animation.h, src/animatedsprite.cpp, + src/animatedsprite.h: Removed some obsolete code and implemented + the posibility to define an <end /> token in the <animation>s + that allows to define an animation that doesn't loop and returns + to the STAND animation when finished. + * data/graphics/sprites/hairstyle1.xml, + data/graphics/sprites/hairstyle2.xml, + data/graphics/sprites/hairstyle3.xml, + data/graphics/sprites/hairstyle4.xml, + data/graphics/sprites/hairstyle5.xml, + data/graphics/sprites/hairstyle6.xml, + data/graphics/sprites/hairstyle7.xml, + data/graphics/sprites/item001.xml, + data/graphics/sprites/item002.xml, + data/graphics/sprites/item003.xml, + data/graphics/sprites/item004.xml, + data/graphics/sprites/item005.xml, + data/graphics/sprites/item006.xml, + data/graphics/sprites/item007.xml, + data/graphics/sprites/item008.xml, + data/graphics/sprites/item009.xml, + data/graphics/sprites/item010.xml, + data/graphics/sprites/monster0.xml, + data/graphics/sprites/monster1.xml, + data/graphics/sprites/monster2.xml, + data/graphics/sprites/monster3.xml, + data/graphics/sprites/monster4.xml, + data/graphics/sprites/monster5.xml, + data/graphics/sprites/monster6.xml, + data/graphics/sprites/monster7.xml, + data/graphics/sprites/monster8.xml, + data/graphics/sprites/monster9.xml, + data/graphics/sprites/monster10.xml, + data/graphics/sprites/monster11.xml, + data/graphics/sprites/monster12.xml, + data/graphics/sprites/monster13.xml, + data/graphics/sprites/monster14.xml, + data/graphics/sprites/monster15.xml, + data/graphics/sprites/monster16.xml, + data/graphics/sprites/monster17.xml, + data/graphics/sprites/monster18.xml, + data/graphics/sprites/monster19.xml, + data/graphics/sprites/weapons.xml: + Used the <end /> token for all attack animations fixing the problem + with looping monster attack animations. + +2006-09-20 Philipp Sehmisch <tmw@crushnet.org> * data/graphics/items/generic-whitefur.png, data/graphics/items/generic-cavesnakelamp.png, |