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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-30 19:11:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-30 19:11:19 +0000
commita1fa39b43639137e141febf67224f698ec17aec9 (patch)
tree894f5ed89b852470ddbf6b7c71786cd45f1a5a0f /ChangeLog
parentad3623ced5020c9c886cb85100ae05efa460f84a (diff)
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Emoticons framerate independent and NPCs image smaller to work in OpenGL
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- Fixed NPC lists not to show garbage
- Fixed attack animation to be synced with attack speed
- Fixed speech and emoticons position
-- Fixed speech and damage display to be framerate independent
-- Fixed rendering of some monsters and items in OpenGL mode
+- Fixed speech, damage and emoticon display to be framerate independent
+- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
- Fixed skipping with mouse walk and made interruptable with keyboard
- Fixed mouse walk when dead or talking with NPC