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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
commit061b9e817ffe73acca163510b276e6ca7dd8f6c2 (patch)
treec1488381a9a62520f94cdb353bd5bd12ebc1b699 /ChangeLog
parent092bf185fc056338bcde2749a304e576edf342fd (diff)
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Made NPC names visible. Windows are now invisible by default.
Diffstat (limited to 'ChangeLog')
-rw-r--r--ChangeLog6
1 files changed, 6 insertions, 0 deletions
diff --git a/ChangeLog b/ChangeLog
index 6475033c..c3fa0998 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -4,6 +4,12 @@
src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp:
Don't try to play empty strings as sounds, and don't return a
SoundEffect instance when Mix_Chunk loading failed.
+ * src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names.
+ * src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
+ src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp,
+ src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h,
+ src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default
+ to invisible, since this seems the most common case.
2006-12-02 Philipp Sehmisch <tmw@crushnet.org>