diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-03 17:00:07 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-03 17:00:07 +0000 |
commit | 061b9e817ffe73acca163510b276e6ca7dd8f6c2 (patch) | |
tree | c1488381a9a62520f94cdb353bd5bd12ebc1b699 /ChangeLog | |
parent | 092bf185fc056338bcde2749a304e576edf342fd (diff) | |
download | mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.gz mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.bz2 mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.xz mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.zip |
Made NPC names visible. Windows are now invisible by default.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -4,6 +4,12 @@ src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp: Don't try to play empty strings as sounds, and don't return a SoundEffect instance when Mix_Chunk loading failed. + * src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names. + * src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp, + src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp, + src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h, + src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default + to invisible, since this seems the most common case. 2006-12-02 Philipp Sehmisch <tmw@crushnet.org> |