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authorIra Rice <irarice@gmail.com>2008-11-02 02:07:04 +0000
committerIra Rice <irarice@gmail.com>2008-11-02 02:07:04 +0000
commit842336f6d028dd8995b777439c9d1bf41f152d0f (patch)
tree8dad431081a97e7b2901c3bed6bc881b779cad8a
parentd41605e5aff79d26075a7ddbc9e6c021b9a5c35b (diff)
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Fixed weapon attacks, which apparently has been broken since the mapping code was imported, due to me changing the
actions to enumerations.
-rw-r--r--src/being.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 245e023e..b4e7847d 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -276,9 +276,6 @@ void Being::setAction(Action action)
case ATTACK:
if (mEquippedWeapon)
{
- currentAction = mEquippedWeapon->getAttackType();
- }
- else {
currentAction = ACTION_ATTACK;
}
for (int i = 0; i < VECTOREND_SPRITE; i++)