diff options
author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-09-20 22:17:21 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-09-20 22:17:21 +0000 |
commit | 7b67e852086ad3ccd98a622f890b245ab6a0a321 (patch) | |
tree | f7341709ff3119209cc69bb114aec5ff95447d8a | |
parent | 9cfafa755012bfd68c661996ddaea76e2e265f81 (diff) | |
download | mana-7b67e852086ad3ccd98a622f890b245ab6a0a321.tar.gz mana-7b67e852086ad3ccd98a622f890b245ab6a0a321.tar.bz2 mana-7b67e852086ad3ccd98a622f890b245ab6a0a321.tar.xz mana-7b67e852086ad3ccd98a622f890b245ab6a0a321.zip |
Added support for unicode charset in textfields and chat.
-rw-r--r-- | ChangeLog | 8 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/game.cpp | 3 | ||||
-rw-r--r-- | src/gui/browserbox.cpp | 8 | ||||
-rw-r--r-- | src/gui/gui.cpp | 24 | ||||
-rw-r--r-- | src/gui/gui.h | 3 | ||||
-rw-r--r-- | src/gui/sdlinput.cpp | 431 | ||||
-rw-r--r-- | src/gui/sdlinput.h | 190 | ||||
-rw-r--r-- | src/gui/textfield.cpp | 98 | ||||
-rw-r--r-- | src/gui/textfield.h | 5 | ||||
-rw-r--r-- | src/main.cpp | 8 |
11 files changed, 758 insertions, 22 deletions
@@ -5,6 +5,14 @@ * src/particle.h, src/particle.cpp: Moved function out of header file. * src/net/chathandler.cpp: Removed useless include. * src/utils/trim.h: Fixed storage qualifier. + * src/Makefile.am, src/gui/sdlinput.cpp, src/gui/sdlinput.h: Modified + Guichan SDL input handler, so that it supports high characters. + * src/gui/textfield.cpp, src/gui/textfield.h: Took over handling of + keypresses in textfields, so that utf8 characters are supported. + * src/gui/browserbox.cpp: Fixed improper splitting of characters. + * src/gui/gui.cpp, src/gui/gui.h, src/game.cpp, src/main.cpp: Changed + the input handler. Moved away from image font so that non-latin + characters are supported. 2007-09-16 Guillaume Melquiond <guillaume.melquiond@gmail.com> diff --git a/src/Makefile.am b/src/Makefile.am index 2f29e299..aaeb2949 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -94,6 +94,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ gui/register.h \ gui/scrollarea.cpp \ gui/scrollarea.h \ + gui/sdlinput.cpp \ + gui/sdlinput.h \ gui/selectionlistener.h \ gui/sell.cpp \ gui/sell.h \ diff --git a/src/game.cpp b/src/game.cpp index a40bfa28..a56f10eb 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -28,7 +28,6 @@ #include <sstream> #include <string> -#include <guichan/sdl/sdlinput.hpp> #include <guichan/exception.hpp> #include "beingmanager.h" @@ -61,6 +60,7 @@ #include "gui/ministatus.h" #include "gui/npclistdialog.h" #include "gui/npc_text.h" +#include "gui/sdlinput.h" #include "gui/sell.h" #include "gui/setup.h" #include "gui/skill.h" @@ -83,7 +83,6 @@ #include "resources/imagewriter.h" extern Graphics *graphics; -extern gcn::SDLInput *guiInput; class Map; diff --git a/src/gui/browserbox.cpp b/src/gui/browserbox.cpp index 717342de..9c31c752 100644 --- a/src/gui/browserbox.cpp +++ b/src/gui/browserbox.cpp @@ -273,6 +273,8 @@ BrowserBox::draw(gcn::Graphics *graphics) std::string row = mTextRows[i]; x = 0; + /* FIXME: This code has to be rewritten from scratch, so that it does + not display strings one character at a time. */ for (j = 0; j < row.size(); j++) { if (mUseLinksAndUserColors || (!mUseLinksAndUserColors && (j == 0))) @@ -354,7 +356,11 @@ BrowserBox::draw(gcn::Graphics *graphics) // Draw each char else { - std::string character = row.substr(j, 1); + unsigned j_end = j + 1; + while (j_end < row.size() && (row[j_end] & 192) == 128) + ++j_end; + std::string character = row.substr(j, j_end - j); + j = j_end - 1; font->drawString(graphics, character, x, y); x += font->getWidth(character.c_str()); diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 97dd4d44..50b891c0 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -28,10 +28,8 @@ #include <guichan/imagefont.hpp> #include <SDL/SDL_ttf.h> -// Should stay here because of Guichan being sensitive to headers order -#include <guichan/sdl/sdlinput.hpp> - #include "focushandler.h" +#include "sdlinput.h" #include "truetypefont.h" #include "viewport.h" #include "window.h" @@ -48,8 +46,8 @@ // Guichan stuff Gui *gui; -Viewport *viewport; /**< Viewport on the map. */ -gcn::SDLInput *guiInput; /**< GUI input. */ +Viewport *viewport; +SDLInput *guiInput; // Fonts used in showing hits gcn::Font *hitRedFont; @@ -90,12 +88,12 @@ Gui::Gui(Graphics *graphics): gcn::Image::setImageLoader(&imageLoader); // Set input - guiInput = new gcn::SDLInput(); + guiInput = new SDLInput; setInput(guiInput); // Set focus handler delete mFocusHandler; - mFocusHandler = new FocusHandler(); + mFocusHandler = new FocusHandler; // Initialize top GUI widget WindowContainer *guiTop = new WindowContainer(); @@ -117,16 +115,14 @@ Gui::Gui(Graphics *graphics): } // Set speech font - try { - speechFont = new gcn::ImageFont("graphics/gui/rpgfont_wider.png", - " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" - "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\" - "áÁéÉíÍóÓúÚç륣¢¡¿àãõêñÑöüäÖÜÄßøèÈåÅ" - ); + try + { + // FIXME: use another font? + speechFont = new TrueTypeFont("data/fonts/dejavusans.ttf", 11); } catch (gcn::Exception e) { - logger->log("Unable to load rpgfont_wider.png: %s", + logger->log("Unable to load dejavusans.ttf: %s", e.getMessage().c_str()); throw; } diff --git a/src/gui/gui.h b/src/gui/gui.h index 1e4b9348..84f52a31 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -31,6 +31,7 @@ class GuiConfigListener; class Graphics; class ImageSet; +class SDLInput; class Viewport; /** @@ -106,7 +107,7 @@ class Gui : public gcn::Gui extern Gui *gui; /**< The GUI system */ extern Viewport *viewport; /**< The viewport */ -extern gcn::SDLInput *guiInput; /**< GUI input */ +extern SDLInput *guiInput; /**< GUI input */ /** * Fonts used in showing hits diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp new file mode 100644 index 00000000..cef53697 --- /dev/null +++ b/src/gui/sdlinput.cpp @@ -0,0 +1,431 @@ +/* _______ __ __ __ ______ __ __ _______ __ __ + * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ + * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / + * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / + * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / + * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / + * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ + * + * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson + * Copyright 2007 The Mana World Development Team + * + * Js_./ + * Per Larsson a.k.a finalman _RqZ{a<^_aa + * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// + * _Qhm`] _f "'c 1!5m + * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ + * .)j(] .d_/ '-( P . S + * License: (BSD) <Td/Z <fP"5(\"??"\a. .L + * Redistribution and use in source and _dV>ws?a-?' ._/L #' + * binary forms, with or without )4d[#7r, . ' )d`)[ + * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' + * that the following conditions are met: j<<WP+k/);. _W=j f + * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ + * retain the above copyright notice, ]E.pYY(Q]>. a J@\ + * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a + * following disclaimer. 4'_uomm\. )L);-4 (3= + * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ + * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m + * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ + * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m + * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' + * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" + * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? + * names of its contributors may be used =3)= _f (_yQmWW$#( " + * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. + * from this software without specific (js, \[QQW$QWW#?!V"". + * prior written permission. ]y:.<\.. . + * -]n w/ ' [. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! + * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % + * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L + * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . + * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN + * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $Id$ + */ + +#include "sdlinput.h" + +#include <guichan/exception.hpp> + +SDLInput::SDLInput() +{ + mMouseInWindow = true; + mMouseDown = false; +} + +bool SDLInput::isKeyQueueEmpty() +{ + return mKeyInputQueue.empty(); +} + +gcn::KeyInput SDLInput::dequeueKeyInput() +{ + gcn::KeyInput keyInput; + + if (mKeyInputQueue.empty()) + { + throw GCN_EXCEPTION("The queue is empty."); + } + + keyInput = mKeyInputQueue.front(); + mKeyInputQueue.pop(); + + return keyInput; +} + +bool SDLInput::isMouseQueueEmpty() +{ + return mMouseInputQueue.empty(); +} + +gcn::MouseInput SDLInput::dequeueMouseInput() +{ + gcn::MouseInput mouseInput; + + if (mMouseInputQueue.empty()) + { + throw GCN_EXCEPTION("The queue is empty."); + } + + mouseInput = mMouseInputQueue.front(); + mMouseInputQueue.pop(); + + return mouseInput; +} + +void SDLInput::pushInput(SDL_Event event) +{ + gcn::KeyInput keyInput; + gcn::MouseInput mouseInput; + + switch (event.type) + { + case SDL_KEYDOWN: + keyInput.setKey(gcn::Key(convertKeyCharacter(event))); + keyInput.setType(gcn::KeyInput::PRESSED); + keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); + keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); + keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); + keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META); + keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0 + && event.key.keysym.sym <= SDLK_KP_EQUALS); + + mKeyInputQueue.push(keyInput); + break; + + case SDL_KEYUP: + keyInput.setKey(gcn::Key(convertKeyCharacter(event))); + keyInput.setType(gcn::KeyInput::RELEASED); + keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); + keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); + keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); + keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META); + keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0 + && event.key.keysym.sym <= SDLK_KP_EQUALS); + + mKeyInputQueue.push(keyInput); + break; + + case SDL_MOUSEBUTTONDOWN: + mMouseDown = true; + mouseInput.setX(event.button.x); + mouseInput.setY(event.button.y); + mouseInput.setButton(convertMouseButton(event.button.button)); + + if (event.button.button == SDL_BUTTON_WHEELDOWN) + { + mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_DOWN); + } + else if (event.button.button == SDL_BUTTON_WHEELUP) + { + mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_UP); + } + else + { + mouseInput.setType(gcn::MouseInput::PRESSED); + } + mouseInput.setTimeStamp(SDL_GetTicks()); + mMouseInputQueue.push(mouseInput); + break; + + case SDL_MOUSEBUTTONUP: + mMouseDown = false; + mouseInput.setX(event.button.x); + mouseInput.setY(event.button.y); + mouseInput.setButton(convertMouseButton(event.button.button)); + mouseInput.setType(gcn::MouseInput::RELEASED); + mouseInput.setTimeStamp(SDL_GetTicks()); + mMouseInputQueue.push(mouseInput); + break; + + case SDL_MOUSEMOTION: + mouseInput.setX(event.button.x); + mouseInput.setY(event.button.y); + mouseInput.setButton(gcn::MouseInput::EMPTY); + mouseInput.setType(gcn::MouseInput::MOVED); + mouseInput.setTimeStamp(SDL_GetTicks()); + mMouseInputQueue.push(mouseInput); + break; + + case SDL_ACTIVEEVENT: + /* + * This occurs when the mouse leaves the window and the Gui-chan + * application loses its mousefocus. + */ + if ((event.active.state & SDL_APPMOUSEFOCUS) + && !event.active.gain) + { + mMouseInWindow = false; + + if (!mMouseDown) + { + mouseInput.setX(-1); + mouseInput.setY(-1); + mouseInput.setButton(gcn::MouseInput::EMPTY); + mouseInput.setType(gcn::MouseInput::MOVED); + mMouseInputQueue.push(mouseInput); + } + } + + if ((event.active.state & SDL_APPMOUSEFOCUS) + && event.active.gain) + { + mMouseInWindow = true; + } + break; + + } // end switch +} + +int SDLInput::convertMouseButton(int button) +{ + switch (button) + { + case SDL_BUTTON_LEFT: + return gcn::MouseInput::LEFT; + case SDL_BUTTON_RIGHT: + return gcn::MouseInput::RIGHT; + case SDL_BUTTON_MIDDLE: + return gcn::MouseInput::MIDDLE; + default: + // We have an unknown mouse type which is ignored. + return button; + } +} + +int SDLInput::convertKeyCharacter(SDL_Event event) +{ + SDL_keysym keysym = event.key.keysym; + + int value = keysym.unicode; + + switch (keysym.sym) + { + case SDLK_TAB: + value = Key::TAB; + break; + case SDLK_LALT: + value = Key::LEFT_ALT; + break; + case SDLK_RALT: + value = Key::RIGHT_ALT; + break; + case SDLK_LSHIFT: + value = Key::LEFT_SHIFT; + break; + case SDLK_RSHIFT: + value = Key::RIGHT_SHIFT; + break; + case SDLK_LCTRL: + value = Key::LEFT_CONTROL; + break; + case SDLK_RCTRL: + value = Key::RIGHT_CONTROL; + break; + case SDLK_BACKSPACE: + value = Key::BACKSPACE; + break; + case SDLK_PAUSE: + value = Key::PAUSE; + break; + case SDLK_SPACE: + // Special characters like ~ (tilde) ends up + // with the keysym.sym SDLK_SPACE which + // without this check would be lost. The check + // is only valid on key down events in SDL. + if (event.type == SDL_KEYUP || keysym.unicode == ' ') + { + value = Key::SPACE; + } + break; + case SDLK_ESCAPE: + value = Key::ESCAPE; + break; + case SDLK_DELETE: + value = Key::DELETE; + break; + case SDLK_INSERT: + value = Key::INSERT; + break; + case SDLK_HOME: + value = Key::HOME; + break; + case SDLK_END: + value = Key::END; + break; + case SDLK_PAGEUP: + value = Key::PAGE_UP; + break; + case SDLK_PRINT: + value = Key::PRINT_SCREEN; + break; + case SDLK_PAGEDOWN: + value = Key::PAGE_DOWN; + break; + case SDLK_F1: + value = Key::F1; + break; + case SDLK_F2: + value = Key::F2; + break; + case SDLK_F3: + value = Key::F3; + break; + case SDLK_F4: + value = Key::F4; + break; + case SDLK_F5: + value = Key::F5; + break; + case SDLK_F6: + value = Key::F6; + break; + case SDLK_F7: + value = Key::F7; + break; + case SDLK_F8: + value = Key::F8; + break; + case SDLK_F9: + value = Key::F9; + break; + case SDLK_F10: + value = Key::F10; + break; + case SDLK_F11: + value = Key::F11; + break; + case SDLK_F12: + value = Key::F12; + break; + case SDLK_F13: + value = Key::F13; + break; + case SDLK_F14: + value = Key::F14; + break; + case SDLK_F15: + value = Key::F15; + break; + case SDLK_NUMLOCK: + value = Key::NUM_LOCK; + break; + case SDLK_CAPSLOCK: + value = Key::CAPS_LOCK; + break; + case SDLK_SCROLLOCK: + value = Key::SCROLL_LOCK; + break; + case SDLK_RMETA: + value = Key::RIGHT_META; + break; + case SDLK_LMETA: + value = Key::LEFT_META; + break; + case SDLK_LSUPER: + value = Key::LEFT_SUPER; + break; + case SDLK_RSUPER: + value = Key::RIGHT_SUPER; + break; + case SDLK_MODE: + value = Key::ALT_GR; + break; + case SDLK_UP: + value = Key::UP; + break; + case SDLK_DOWN: + value = Key::DOWN; + break; + case SDLK_LEFT: + value = Key::LEFT; + break; + case SDLK_RIGHT: + value = Key::RIGHT; + break; + case SDLK_RETURN: + value = Key::ENTER; + break; + case SDLK_KP_ENTER: + value = Key::ENTER; + break; + + default: + break; + } + + if (!(keysym.mod & KMOD_NUM)) + { + switch (keysym.sym) + { + case SDLK_KP0: + value = Key::INSERT; + break; + case SDLK_KP1: + value = Key::END; + break; + case SDLK_KP2: + value = Key::DOWN; + break; + case SDLK_KP3: + value = Key::PAGE_DOWN; + break; + case SDLK_KP4: + value = Key::LEFT; + break; + case SDLK_KP5: + value = 0; + break; + case SDLK_KP6: + value = Key::RIGHT; + break; + case SDLK_KP7: + value = Key::HOME; + break; + case SDLK_KP8: + value = Key::UP; + break; + case SDLK_KP9: + value = Key::PAGE_UP; + break; + default: + break; + } + } + + return value; +} diff --git a/src/gui/sdlinput.h b/src/gui/sdlinput.h new file mode 100644 index 00000000..e23178fa --- /dev/null +++ b/src/gui/sdlinput.h @@ -0,0 +1,190 @@ +/* _______ __ __ __ ______ __ __ _______ __ __ + * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ + * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / + * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / + * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / + * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / + * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ + * + * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson + * Copyright 2007 The Mana World Development Team + * + * Js_./ + * Per Larsson a.k.a finalman _RqZ{a<^_aa + * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// + * _Qhm`] _f "'c 1!5m + * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ + * .)j(] .d_/ '-( P . S + * License: (BSD) <Td/Z <fP"5(\"??"\a. .L + * Redistribution and use in source and _dV>ws?a-?' ._/L #' + * binary forms, with or without )4d[#7r, . ' )d`)[ + * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' + * that the following conditions are met: j<<WP+k/);. _W=j f + * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ + * retain the above copyright notice, ]E.pYY(Q]>. a J@\ + * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a + * following disclaimer. 4'_uomm\. )L);-4 (3= + * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ + * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m + * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ + * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m + * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' + * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" + * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? + * names of its contributors may be used =3)= _f (_yQmWW$#( " + * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. + * from this software without specific (js, \[QQW$QWW#?!V"". + * prior written permission. ]y:.<\.. . + * -]n w/ ' [. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! + * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % + * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L + * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . + * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN + * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $Id$ + */ + +#ifndef _TMW_SDLINPUT_ +#define _TMW_SDLINPUT_ + +#include <queue> + +#include <SDL/SDL.h> + +#include <guichan/input.hpp> +#include <guichan/keyinput.hpp> +#include <guichan/mouseinput.hpp> +#include <guichan/platform.hpp> + +namespace Key +{ + enum + { + SPACE = ' ', + TAB = '\t', + ENTER = '\n', + // Negative values, to avoid conflicts with higher character codes. + LEFT_ALT = -1000, + RIGHT_ALT, + LEFT_SHIFT, + RIGHT_SHIFT, + LEFT_CONTROL, + RIGHT_CONTROL, + LEFT_META, + RIGHT_META, + LEFT_SUPER, + RIGHT_SUPER, + INSERT, + HOME, + PAGE_UP, + DELETE, + END, + PAGE_DOWN, + ESCAPE, + CAPS_LOCK, + BACKSPACE, + F1, + F2, + F3, + F4, + F5, + F6, + F7, + F8, + F9, + F10, + F11, + F12, + F13, + F14, + F15, + PRINT_SCREEN, + SCROLL_LOCK, + PAUSE, + NUM_LOCK, + ALT_GR, + LEFT, + RIGHT, + UP, + DOWN + }; +} + +/** + * SDL implementation of Input. + */ +class SDLInput : public gcn::Input +{ +public: + + /** + * Constructor. + */ + SDLInput(); + + /** + * Pushes an SDL event. It should be called at least once per frame to + * update input with user input. + * + * @param event an event from SDL. + */ + virtual void pushInput(SDL_Event event); + + /** + * Polls all input. It exists for input driver compatibility. If you + * only use SDL and plan sticking with SDL you can safely ignore this + * function as it in the SDL case does nothing. + */ + virtual void _pollInput() { } + + + // Inherited from Input + + virtual bool isKeyQueueEmpty(); + + virtual gcn::KeyInput dequeueKeyInput(); + + virtual bool isMouseQueueEmpty(); + + virtual gcn::MouseInput dequeueMouseInput(); + +protected: + /** + * Converts a mouse button from SDL to a Guichan mouse button + * representation. + * + * @param button an SDL mouse button. + * @return a Guichan mouse button. + */ + int convertMouseButton(int button); + + /** + * Converts an SDL event key to a key value. + * + * @param event an SDL event with a key to convert. + * @return a key value. + * @see Key + */ + int convertKeyCharacter(SDL_Event event); + + std::queue<gcn::KeyInput> mKeyInputQueue; + std::queue<gcn::MouseInput> mMouseInputQueue; + + bool mMouseDown; + bool mMouseInWindow; +}; + +#endif diff --git a/src/gui/textfield.cpp b/src/gui/textfield.cpp index ce7f6d5f..88d8fff9 100644 --- a/src/gui/textfield.cpp +++ b/src/gui/textfield.cpp @@ -25,6 +25,8 @@ #include <guichan/font.hpp> +#include "sdlinput.h" + #include "../graphics.h" #include "../resources/image.h" @@ -100,3 +102,99 @@ void TextField::drawBorder(gcn::Graphics *graphics) static_cast<Graphics*>(graphics)->drawImageRect(0, 0, w, h, skin); } + +void TextField::keyPressed(gcn::KeyEvent &keyEvent) +{ + int val = keyEvent.getKey().getValue(); + + if (val >= 32) + { + int l; + if (val < 128) l = 1; // 0xxxxxxx + else if (val < 0x800) l = 2; // 110xxxxx 10xxxxxx + else if (val < 0x10000) l = 3; // 1110xxxx 10xxxxxx 10xxxxxx + else l = 4; // 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx + + char buf[4]; + for (int i = 0; i < l; ++i) + { + buf[i] = val >> (6 * (l - i - 1)); + if (i > 0) buf[i] = (buf[i] & 63) | 128; + } + + if (l > 1) buf[0] |= 255 << (8 - l); + + mText.insert(mCaretPosition, std::string(buf, buf + l)); + mCaretPosition += l; + } + + /* In UTF-8, 10xxxxxx is only used for inner parts of characters. So skip + them when processing key presses. */ + + switch (val) + { + case Key::LEFT: + { + while (mCaretPosition > 0) + { + --mCaretPosition; + if ((mText[mCaretPosition] & 192) != 128) + break; + } + } break; + + case Key::RIGHT: + { + unsigned sz = mText.size(); + while (mCaretPosition < sz) + { + ++mCaretPosition; + if (mCaretPosition == sz || + (mText[mCaretPosition] & 192) != 128) + break; + } + } break; + + case Key::DELETE: + { + unsigned sz = mText.size(); + while (mCaretPosition < sz) + { + --sz; + mText.erase(mCaretPosition, 1); + if (mCaretPosition == sz || + (mText[mCaretPosition] & 192) != 128) + break; + } + } break; + + case Key::BACKSPACE: + { + while (mCaretPosition > 0) + { + --mCaretPosition; + int v = mText[mCaretPosition]; + mText.erase(mCaretPosition, 1); + if ((v & 192) != 128) break; + } + } break; + + case Key::ENTER: + generateAction(); + break; + + case Key::HOME: + mCaretPosition = 0; + break; + + case Key::END: + mCaretPosition = mText.size(); + break; + + case Key::TAB: + return; + } + + keyEvent.consume(); + fixScroll(); +} diff --git a/src/gui/textfield.h b/src/gui/textfield.h index 4748830c..e36380e3 100644 --- a/src/gui/textfield.h +++ b/src/gui/textfield.h @@ -55,6 +55,11 @@ class TextField : public gcn::TextField { */ void drawBorder(gcn::Graphics *graphics); + /** + * Processes one keypress. + */ + void keyPressed(gcn::KeyEvent &keyEvent); + private: static int instances; static ImageRect skin; diff --git a/src/main.cpp b/src/main.cpp index 30fb7c1c..19fa9150 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -31,7 +31,6 @@ #include <SDL_image.h> #include <guichan/actionlistener.hpp> -#include <guichan/sdl/sdlinput.hpp> #include <guichan/widgets/label.hpp> #include <libxml/parser.h> @@ -64,14 +63,15 @@ #include "gui/char_select.h" #include "gui/connection.h" #include "gui/gui.h" -#include "gui/serverdialog.h" #include "gui/login.h" -#include "gui/quitdialog.h" #include "gui/ok_dialog.h" #include "gui/progressbar.h" +#include "gui/quitdialog.h" #include "gui/register.h" -#include "gui/updatewindow.h" +#include "gui/sdlinput.h" +#include "gui/serverdialog.h" #include "gui/textfield.h" +#include "gui/updatewindow.h" #include "net/charserverhandler.h" #include "net/connection.h" |