diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 23:25:43 +0100 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 23:28:19 +0100 |
commit | 4f02ad59df9ee3314fb0d429a031ecbfa3206e3a (patch) | |
tree | 90b7afc312b7385061d25db753e8d1e500c83e69 | |
parent | f67237cb69599753192c301f0f2eb38b88f7b57a (diff) | |
download | mana-4f02ad59df9ee3314fb0d429a031ecbfa3206e3a.tar.gz mana-4f02ad59df9ee3314fb0d429a031ecbfa3206e3a.tar.bz2 mana-4f02ad59df9ee3314fb0d429a031ecbfa3206e3a.tar.xz mana-4f02ad59df9ee3314fb0d429a031ecbfa3206e3a.zip |
Moved the inventory and storage offset handling into netcode
No need to complicate the item containers and inventory classes with a
silly offset used by the eAthena server.
Also fixed the logToStandardOut option by reading it from the config
after the configuration has been initialized.
-rw-r--r-- | src/equipment.cpp | 8 | ||||
-rw-r--r-- | src/equipment.h | 4 | ||||
-rw-r--r-- | src/gui/storagewindow.cpp | 8 | ||||
-rw-r--r-- | src/gui/trade.cpp | 11 | ||||
-rw-r--r-- | src/inventory.cpp | 12 | ||||
-rw-r--r-- | src/inventory.h | 13 | ||||
-rw-r--r-- | src/localplayer.cpp | 26 | ||||
-rw-r--r-- | src/localplayer.h | 10 | ||||
-rw-r--r-- | src/main.cpp | 19 | ||||
-rw-r--r-- | src/map.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/equipmenthandler.cpp | 45 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 104 | ||||
-rw-r--r-- | src/net/ea/protocol.h | 3 |
13 files changed, 154 insertions, 113 deletions
diff --git a/src/equipment.cpp b/src/equipment.cpp index c8e58b8c..8fc09fa9 100644 --- a/src/equipment.cpp +++ b/src/equipment.cpp @@ -36,7 +36,7 @@ Equipment::Equipment() #ifdef TMWSERV_SUPPORT std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0); #else - std::fill_n(mEquipment, EQUIPMENT_SIZE, 0); + std::fill_n(mEquipment, EQUIPMENT_SIZE, -1); #endif } @@ -74,4 +74,10 @@ void Equipment::setEquipment(int index, int inventoryIndex) item->setEquipped(true); } +void Equipment::removeEquipment(int index) +{ + if (index >= 0 && index < EQUIPMENT_SIZE) + mEquipment[index] = -1; +} + #endif diff --git a/src/equipment.h b/src/equipment.h index 7605175a..63555361 100644 --- a/src/equipment.h +++ b/src/equipment.h @@ -75,7 +75,7 @@ class Equipment /** * Remove equipment from the given slot. */ - void removeEquipment(int index) { if (index >= 0 && index < EQUIPMENT_SIZE) mEquipment[index] = 0; } + void removeEquipment(int index); /** * Returns the item used in the arrow slot. @@ -90,7 +90,7 @@ class Equipment private: #ifdef TMWSERV_SUPPORT - Item* mEquipment[EQUIPMENT_SIZE]; + Item *mEquipment[EQUIPMENT_SIZE]; #else int mEquipment[EQUIPMENT_SIZE]; int mArrows; diff --git a/src/gui/storagewindow.cpp b/src/gui/storagewindow.cpp index 690758ed..8c25401d 100644 --- a/src/gui/storagewindow.cpp +++ b/src/gui/storagewindow.cpp @@ -187,17 +187,17 @@ Item* StorageWindow::getSelectedItem() const return mItems->getSelectedItem(); } -void StorageWindow::addStore(Item* item, int ammount) +void StorageWindow::addStore(Item *item, int ammount) { MessageOut outMsg(CMSG_MOVE_TO_STORAGE); - outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); outMsg.writeInt32(ammount); } -void StorageWindow::removeStore(Item* item, int ammount) +void StorageWindow::removeStore(Item *item, int ammount) { MessageOut outMsg(CSMG_MOVE_FROM_STORAGE); - outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt16(item->getInvIndex() + STORAGE_OFFSET); outMsg.writeInt32(ammount); } diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index 6926eb82..e6df9ad8 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -53,13 +53,10 @@ TradeWindow::TradeWindow(): Window(_("Trade: You")), -#ifdef EATHENA_SUPPORT - mMyInventory(new Inventory(INVENTORY_SIZE, 2)), - mPartnerInventory(new Inventory(INVENTORY_SIZE, 2)) -#else mMyInventory(new Inventory(INVENTORY_SIZE)), - mPartnerInventory(new Inventory(INVENTORY_SIZE)), - mStatus(PREPARING) + mPartnerInventory(new Inventory(INVENTORY_SIZE)) +#ifdef TMWSERV_SUPPORT + , mStatus(PREPARING) #endif { setWindowName("Trade"); @@ -248,7 +245,7 @@ void TradeWindow::tradeItem(Item *item, int quantity) // for that version only. //addItem(item->getId(), true, quantity, item->isEquipment()); MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST); - outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); outMsg.writeInt32(quantity); #endif } diff --git a/src/inventory.cpp b/src/inventory.cpp index 59f51e39..532d9ab6 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -37,9 +37,8 @@ struct SlotUsed : public std::unary_function<Item*, bool> } }; -Inventory::Inventory(int size, int offset): - mSize(size), - mOffset(offset) +Inventory::Inventory(int size): + mSize(size) { mItems = new Item*[mSize]; std::fill_n(mItems, mSize, (Item*) 0); @@ -135,7 +134,7 @@ bool Inventory::contains(Item *item) const int Inventory::getFreeSlot() const { - Item **i = std::find_if(mItems + mOffset, mItems + mSize, + Item **i = std::find_if(mItems, mItems + mSize, std::not1(SlotUsed())); return (i == mItems + mSize) ? -1 : (i - mItems); } @@ -153,8 +152,3 @@ int Inventory::getLastUsedSlot() const return -1; } - -int Inventory::getInventorySize() const -{ - return mSize - mOffset; -} diff --git a/src/inventory.h b/src/inventory.h index 008b7ec4..07a9276e 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -19,8 +19,8 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef _INVENTORY_H -#define _INVENTORY_H +#ifndef INVENTORY_H +#define INVENTORY_H class Item; @@ -37,7 +37,7 @@ class Inventory /** * Constructor. */ - Inventory(int size, int offset = 0); + Inventory(int size); /** * Destructor. @@ -107,16 +107,11 @@ class Inventory */ int getLastUsedSlot() const; - /** - * Returns the number of slots available in the inventory. - */ - int getInventorySize() const; - static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */ + protected: Item **mItems; /**< The holder of items */ int mSize; /**< The max number of inventory items */ - int mOffset; /**< Offset used by the inventory */ }; #endif diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 68f9e4bc..553e473b 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -18,7 +18,8 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <cassert> + +#include "localplayer.h" #include "configuration.h" #include "equipment.h" @@ -27,7 +28,6 @@ #include "graphics.h" #include "inventory.h" #include "item.h" -#include "localplayer.h" #include "map.h" #include "monster.h" #include "particle.h" @@ -65,6 +65,8 @@ #include "utils/gettext.h" #include "utils/stringutils.h" +#include <cassert> + #ifdef TMWSERV_SUPPORT const short walkingKeyboardDelay = 100; #endif @@ -110,13 +112,12 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map): mLastAction(-1), mWalkingDir(0), mDestX(0), mDestY(0), + mInventory(new Inventory(INVENTORY_SIZE)), #ifdef TMWSERV_SUPPORT mLocalWalkTime(-1), - mInventory(new Inventory(INVENTORY_SIZE)), mExpMessageTime(0) #else - mInventory(new Inventory(INVENTORY_SIZE, 2)), - mStorage(new Inventory(STORAGE_SIZE, 1)) + mStorage(new Inventory(STORAGE_SIZE)) #endif { // Variable to keep the local player from doing certain actions before a map @@ -399,7 +400,7 @@ void LocalPlayer::equipItem(Item *item) Net::GameServer::Player::equip(item->getInvIndex()); #else MessageOut outMsg(CMSG_PLAYER_EQUIP); - outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); outMsg.writeInt16(0); #endif } @@ -427,7 +428,7 @@ void LocalPlayer::unequipItem(Item *item) return; MessageOut outMsg(CMSG_PLAYER_UNEQUIP); - outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); // Tidy equipment directly to avoid weapon still shown bug, for instance mEquipment->removeEquipment(item->getInvIndex()); @@ -436,7 +437,7 @@ void LocalPlayer::unequipItem(Item *item) void LocalPlayer::useItem(Item *item) { MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE); - outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); outMsg.writeInt32(item->getId()); // Note: id is dest of item, usually player_node->account_ID ?? } @@ -450,7 +451,7 @@ void LocalPlayer::dropItem(Item *item, int quantity) #else // TODO: Fix wrong coordinates of drops, serverside? MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); - outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); outMsg.writeInt16(quantity); #endif } @@ -1194,12 +1195,9 @@ void LocalPlayer::loadTargetCursor(std::string filename, int width, int height, assert(size > -1); assert(size < 3); - ImageSet* currentImageSet; - SimpleAnimation* currentCursor; - ResourceManager *resman = ResourceManager::getInstance(); - currentImageSet = resman->getImageSet(filename, width, height); + ImageSet *currentImageSet = resman->getImageSet(filename, width, height); Animation *anim = new Animation; for (unsigned int i = 0; i < currentImageSet->size(); ++i) @@ -1209,7 +1207,7 @@ void LocalPlayer::loadTargetCursor(std::string filename, int width, int height, (16 - (currentImageSet->getHeight() / 2))); } - currentCursor = new SimpleAnimation(anim); + SimpleAnimation *currentCursor = new SimpleAnimation(anim); const int index = outRange ? 1 : 0; diff --git a/src/localplayer.h b/src/localplayer.h index bff38796..7e48530e 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -526,14 +526,16 @@ class LocalPlayer : public Player int mWalkingDir; /**< The direction the player is walking in. */ int mDestX; /**< X coordinate of destination. */ int mDestY; /**< Y coordinate of destination. */ -#ifdef TMWSERV_SUPPORT - int mLocalWalkTime; /**< Timestamp used to control keyboard walk - messages flooding */ -#endif std::vector<int> mStatusEffectIcons; Inventory *mInventory; + +#ifdef TMWSERV_SUPPORT + int mLocalWalkTime; /**< Timestamp used to control keyboard walk + messages flooding */ +#endif + #ifdef EATHENA_SUPPORT Inventory *mStorage; #endif diff --git a/src/main.cpp b/src/main.cpp index ad3063f6..b10a8c42 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1039,27 +1039,30 @@ int main(int argc, char *argv[]) initXML(); - // load branding information + // Load branding information branding.init("data/branding.xml"); initHomeDir(); + // Configure logger logger = new Logger; logger->setLogFile(homeDir + std::string("/tmw.log")); - logger->setLogToStandardOut(config.getValue("logToStandardOut", 0)); // Log the tmw version + logger->log("The Mana World %s (%s)", #ifdef PACKAGE_VERSION -#ifdef TMWSERV_SUPPORT - logger->log("The Mana World v%s TMWServ", PACKAGE_VERSION); + "v" PACKAGE_VERSION, #else - logger->log("The Mana World v%s eAthena", PACKAGE_VERSION); + "- version not defined", #endif +#ifdef TMWSERV_SUPPORT + "tmwserv"); #else - logger->log("The Mana World - version not defined"); + "eAthena"); #endif initConfiguration(options); + logger->setLogToStandardOut(config.getValue("logToStandardOut", 0)); initEngine(options); @@ -1077,9 +1080,9 @@ int main(int argc, char *argv[]) gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); #ifdef PACKAGE_VERSION #ifdef TMWSERV_SUPPORT - gcn::Label *versionLabel = new Label(strprintf("%s TMWserv", PACKAGE_VERSION)); + gcn::Label *versionLabel = new Label(strprintf("%s (tmwserv)", PACKAGE_VERSION)); #else - gcn::Label *versionLabel = new Label(strprintf("%s eAthena", PACKAGE_VERSION)); + gcn::Label *versionLabel = new Label(strprintf("%s (eAthena)", PACKAGE_VERSION)); #endif top->add(versionLabel, 25, 2); #endif diff --git a/src/map.cpp b/src/map.cpp index 8f736424..0dc4759e 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -48,7 +48,9 @@ struct Location /** * Constructor. */ - Location(int px, int py, MetaTile *ptile):x(px),y(py),tile(ptile) {}; + Location(int px, int py, MetaTile *ptile): + x(px), y(py), tile(ptile) + {} /** * Comparison operator. diff --git a/src/net/ea/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp index f81bf7ed..d30b2681 100644 --- a/src/net/ea/equipmenthandler.cpp +++ b/src/net/ea/equipmenthandler.cpp @@ -35,6 +35,8 @@ #include "utils/gettext.h" +enum { debugEquipment = 1 }; + EquipmentHandler::EquipmentHandler() { static const Uint16 _messages[] = { @@ -65,7 +67,7 @@ void EquipmentHandler::handleMessage(MessageIn &msg) for (int loop = 0; loop < itemCount; loop++) { - index = msg.readInt16(); + index = msg.readInt16() - INVENTORY_OFFSET; itemId = msg.readInt16(); msg.readInt8(); // type msg.readInt8(); // identify flag @@ -75,6 +77,11 @@ void EquipmentHandler::handleMessage(MessageIn &msg) msg.readInt8(); // refine msg.skip(8); // card + if (debugEquipment) + { + logger->log("Index: %d, ID: %d", index, itemId); + } + inventory->setItem(index, itemId, 1, true); if (equipPoint) @@ -93,21 +100,19 @@ void EquipmentHandler::handleMessage(MessageIn &msg) break; case SMSG_PLAYER_EQUIP: - index = msg.readInt16(); + index = msg.readInt16() - INVENTORY_OFFSET; equipPoint = msg.readInt16(); type = msg.readInt8(); - logger->log("Equipping: %i %i %i", index, equipPoint, type); - - if (!type) { + if (!type) + { localChatTab->chatLog(_("Unable to equip."), BY_SERVER); break; } - if (!equipPoint) { - // No point given, no point in searching + // No point in searching when no point given + if (!equipPoint) break; - } /* * An item may occupy more than 1 slot. If so, it's @@ -119,21 +124,25 @@ void EquipmentHandler::handleMessage(MessageIn &msg) mask <<= 1; position++; } - logger->log("Position %i", position); - item = player_node->getInventory()->getItem(player_node->mEquipment->getEquipment(position)); + if (debugEquipment) + { + logger->log("Equipping: %i %i %i at position %i", + index, equipPoint, type, position); + } + + item = inventory->getItem(player_node->mEquipment->getEquipment(position)); // Unequip any existing equipped item in this position - if (item) { + if (item) item->setEquipped(false); - } item = inventory->getItem(index); player_node->mEquipment->setEquipment(position, index); break; case SMSG_PLAYER_UNEQUIP: - index = msg.readInt16(); + index = msg.readInt16() - INVENTORY_OFFSET; equipPoint = msg.readInt16(); type = msg.readInt8(); @@ -166,8 +175,12 @@ void EquipmentHandler::handleMessage(MessageIn &msg) else { player_node->mEquipment->removeEquipment(position); } - logger->log("Unequipping: %i %i(%i) %i", - index, equipPoint, type, position); + + if (debugEquipment) + { + logger->log("Unequipping: %i %i(%i) %i", + index, equipPoint, type, position); + } break; case SMSG_PLAYER_ATTACK_RANGE: @@ -180,6 +193,8 @@ void EquipmentHandler::handleMessage(MessageIn &msg) if (index <= 1) break; + index -= INVENTORY_OFFSET; + item = inventory->getItem(index); if (item) { diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 5f7e6c6c..e1429093 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -44,6 +44,8 @@ #include <SDL_types.h> +enum { debugInventory = 1 }; + InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { @@ -75,28 +77,26 @@ void InventoryHandler::handleMessage(MessageIn &msg) { case SMSG_PLAYER_INVENTORY: case SMSG_PLAYER_STORAGE_ITEMS: - switch (msg.getId()) { - case SMSG_PLAYER_INVENTORY: - // Clear inventory - this will be a complete refresh - inventory->clear(); - break; - case SMSG_PLAYER_STORAGE_ITEMS: - /* - * This packet will always be followed by a - * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets - * together comprise a complete refresh of storage, so - * clear storage here - */ - storage->clear(); - break; - default: - logger->log("HOW DID WE GET HERE?"); - return; + if (msg.getId() == SMSG_PLAYER_INVENTORY) + { + // Clear inventory - this will be a complete refresh + inventory->clear(); + } + else + { + /* + * This packet will always be followed by a + * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets + * together comprise a complete refresh of storage, so + * clear storage here + */ + storage->clear(); } msg.readInt16(); // length number = (msg.getLength() - 4) / 18; - for (int loop = 0; loop < number; loop++) { + for (int loop = 0; loop < number; loop++) + { index = msg.readInt16(); itemId = msg.readInt16(); itemType = msg.readInt8(); @@ -106,6 +106,17 @@ void InventoryHandler::handleMessage(MessageIn &msg) for (int i = 0; i < 4; i++) cards[i] = msg.readInt16(); + index -= (msg.getId() == SMSG_PLAYER_INVENTORY) ? + INVENTORY_OFFSET : STORAGE_OFFSET; + + if (debugInventory) + { + logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " + "Qty: %d, Cards: %d, %d, %d, %d", + index, itemId, itemType, identified, amount, + cards[0], cards[1], cards[2], cards[3]); + } + if (msg.getId() == SMSG_PLAYER_INVENTORY) { inventory->setItem(index, itemId, amount, false); @@ -115,8 +126,6 @@ void InventoryHandler::handleMessage(MessageIn &msg) item->setEquipment(true); } } else { - logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", - index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); storage->setItem(index, itemId, amount, false); } } @@ -127,7 +136,7 @@ void InventoryHandler::handleMessage(MessageIn &msg) number = (msg.getLength() - 4) / 20; for (int loop = 0; loop < number; loop++) { - index = msg.readInt16(); + index = msg.readInt16() - STORAGE_OFFSET; itemId = msg.readInt16(); itemType = msg.readInt8(); identified = msg.readInt8(); @@ -139,14 +148,20 @@ void InventoryHandler::handleMessage(MessageIn &msg) for (int i = 0; i < 4; i++) cards[i] = msg.readInt16(); - logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", - index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); + if (debugInventory) + { + logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " + "Qty: %d, Cards: %d, %d, %d, %d", + index, itemId, itemType, identified, amount, + cards[0], cards[1], cards[2], cards[3]); + } + storage->setItem(index, itemId, amount, false); } break; case SMSG_PLAYER_INVENTORY_ADD: - index = msg.readInt16(); + index = msg.readInt16() - INVENTORY_OFFSET; amount = msg.readInt16(); itemId = msg.readInt16(); identified = msg.readInt8(); @@ -157,20 +172,26 @@ void InventoryHandler::handleMessage(MessageIn &msg) equipType = msg.readInt16(); itemType = msg.readInt8(); - if (msg.readInt8() > 0) { - if (config.getValue("showpickupchat", true)) { + if (msg.readInt8() > 0) + { + if (config.getValue("showpickupchat", true)) localChatTab->chatLog(_("Unable to pick up item"), BY_SERVER); - } - } else { + } + else + { const ItemInfo &itemInfo = ItemDB::get(itemId); const std::string amountStr = (amount > 1) ? toString(amount) : "a"; - if (config.getValue("showpickupchat", true)) { + + if (config.getValue("showpickupchat", true)) + { localChatTab->chatLog(strprintf(_("You picked up %s [%s]"), amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER); } - if (config.getValue("showpickupparticle", false)) { + + if (config.getValue("showpickupparticle", false)) + { player_node->pickedUp(itemInfo.getName()); } @@ -184,9 +205,10 @@ void InventoryHandler::handleMessage(MessageIn &msg) break; case SMSG_PLAYER_INVENTORY_REMOVE: - index = msg.readInt16(); + index = msg.readInt16() - INVENTORY_OFFSET; amount = msg.readInt16(); - if (Item *item = inventory->getItem(index)) { + if (Item *item = inventory->getItem(index)) + { item->increaseQuantity(-amount); if (item->getQuantity() == 0) inventory->removeItemAt(index); @@ -194,7 +216,7 @@ void InventoryHandler::handleMessage(MessageIn &msg) break; case SMSG_PLAYER_INVENTORY_USE: - index = msg.readInt16(); + index = msg.readInt16() - INVENTORY_OFFSET; msg.readInt16(); // item id msg.readInt32(); // id amount = msg.readInt16(); @@ -205,7 +227,7 @@ void InventoryHandler::handleMessage(MessageIn &msg) break; case SMSG_ITEM_USE_RESPONSE: - index = msg.readInt16(); + index = msg.readInt16() - INVENTORY_OFFSET; amount = msg.readInt16(); if (msg.readInt8() == 0) { @@ -231,7 +253,7 @@ void InventoryHandler::handleMessage(MessageIn &msg) /* * Move an item into storage */ - index = msg.readInt16(); + index = msg.readInt16() - STORAGE_OFFSET; amount = msg.readInt32(); itemId = msg.readInt16(); identified = msg.readInt8(); @@ -240,10 +262,13 @@ void InventoryHandler::handleMessage(MessageIn &msg) for (int i = 0; i < 4; i++) cards[i] = msg.readInt16(); - if (Item *item = storage->getItem(index)) { + if (Item *item = storage->getItem(index)) + { item->setId(itemId); item->increaseQuantity(amount); - } else { + } + else + { storage->setItem(index, itemId, amount, false); } break; @@ -252,9 +277,10 @@ void InventoryHandler::handleMessage(MessageIn &msg) /* * Move an item out of storage */ - index = msg.readInt16(); + index = msg.readInt16() - STORAGE_OFFSET; amount = msg.readInt16(); - if (Item *item = storage->getItem(index)) { + if (Item *item = storage->getItem(index)) + { item->increaseQuantity(-amount); if (item->getQuantity() == 0) storage->removeItemAt(index); diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h index c96ff7b6..a70e47b4 100644 --- a/src/net/ea/protocol.h +++ b/src/net/ea/protocol.h @@ -22,6 +22,9 @@ #ifndef EA_PROTOCOL_H #define EA_PROTOCOL_H +static const int INVENTORY_OFFSET = 2; +static const int STORAGE_OFFSET = 1; + /********************************* * Packets from server to client * *********************************/ |